Wow, the FBI has been brought into the whole manner. Whoever did it will get the book thrown at them.
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:( Even though I'm not much of a Half Life fan, and I've never considered getting HL2, I realize the implications of this, and am quite pissed that some people even tried to do this...robbery... |
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good to see the fbi involved imho. this is a series matter, and undermines the creative process, not to mention the great white hope of gaming.
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No doubt many programmers will look at the code and learn from it, just like many engine programmers learned their job through Carmack's code. I mean, let's face it... the code is out in the open, and many programmers will be tempted to download it. But I doubt the programmers at Epic or ID will find it useful. Of course, this is just my (somewhat educated) guess. Still, a HUGE setback for Valve. I hope they put the f***er in jail. |
That sucks.... :frown:
And it was the first FPS that I actually waiting for... |
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Anyone notice the general condemnation of the perps in this thread, while the thread on piracy contained much more mixed opinions of the perps?
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Source code vs. binary, Titan.
Oh, and while you're here. Re: the comment that I might be a Pinko: If Adam Smith can't get me a decent jazz station in Washington, D.C., then screw him. :7 |
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--Erwin |
I really seldom bullshit myself about the nature of digital theft. Yes, it is the same as 'walking into the store and palming it from the shelf,' thank you Britney Spears for the analogy. I am a freakin' thief - but since I have no scruples, it is all the same to me. Yet this particular case pisses me off. If theft of full finished games is comparable to pick-pocketing, the theft of the source code is analogous to a lobotomy.
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Or, to extend Britney's brilliant analogy - normal software piracy is analogous to stealing a finished music CD from the shelf, but stealing source code is equivilent to stealing all the multi-track studio recordings, allowing you to make your own remixes. Or something.
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BTW, has anyone found any sites where the weapons and enemies are broken down from within The Code? I would just like to take a peak out of morbid curiosity...
(moi) :shifty::pan: (Note that this is in no way regret shown as conventional panning, rather it is an announcement of feeling wicked wicked.) |
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And no, it's a lot more like purchasing a CD, opening it, encoding it in mp3, resealing it in plastic, and returning it to from where you purchased it, offering to do the restocking/re-inventorying work yourself. |
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You know, doesn't it just make you think of these developers (in general) as absoulute f@#ked up morons to think they're supposed to post every gawd damn minutely detailed thing about what they're doing with their game projects? In essence it's like U.S. intelligence posting their covert strategies on the 11 o'clock news. Seriously, if Valve or any other dev were really truly and direly careful and protective of their stuff they'd STFU and work more stealthily, shutting their doors as well as their network to the oustside world until the product has at least gone gold. They've come this far with a major milestone game being worked on secretly, only to ruin it by releasing not some info, but practically every damn crevice about the game - too much information! On top of this I suspect that in their cockiness they've forgotten that their network has suddenly become prime target (I'm not at all surprised) for such a white hot commodity that HL2 has turned out to be. I don't give a rat's ass damn if my fellow gamer wants to know every single microscopic detail about, for example, HL2. But if it's at the expense of some dickhead using someone's email address at Valve to maliciously spread lies, or what just happened with this hacking and stealing, I blame the gaming public and the stupid media just as much as the developers themselves. This was not just theft, this was a collaborative effort in which the victim was also partly the perpetrator. http://www.gamers-forums.com/smilies/cwm/3dlil/mad2.gif |
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Philosophically however, souce code w/out binary is a hobby, not a game. Granted the translation/compilation step is an afterthought, but someone had to originally toil to develop this mechanism. Good rejoinder twifkak, to the pinko comment. I have the same problem and sentiments concerning the lack of any good jazz station in the so-called 'live music capitol of the world' here where I live. I'd settle for more dead on jazz anyday. |
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OK, well, I intended it to be a little incendiary, but you're the better man for not taking the bait. :P Yeah... Napster's my jazz station... Just kidding! :) Actually, it is -- well, Kazaa and Soulseek, but same diff. Nope! Kidding again! Got you there, didn't I? Philosophically however, souce code w/out binary is a hobby, not a game. Not quite sure what you mean... Either way, it's a piece of "intellectual property," whatever that means. |
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