In that respect, I suppose you could say that Cubert Badbone was a fan game, seeing as it was very much The Neverhood Meets Grim Fandango in the way I developed the style of the characters...
Still, when it comes to fan-made creations, the best ones tend to be the ones that have more original content in them. |
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I don't think ANYTHING is bad "by definition". You can't rule out quality in anything.
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Off the top of my head, the indie/free games I've really enjoyed (there may be a few more that I don't remember now):
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yarreet then. |
To be realistic, there are commercial games that, for all their graphical prowess, sound quality and impressive cut-scenes, aren't worth your time and money. I daresay there are amateur games out there from which you can glean more enjoyment, character and story-wise than from certain commercial releases. Limiting how entertaining a game can be based on whether you have to pay for it or not is just narrow-minded. The exchange of monies does not equal quality. From what I've heard, the best sex is free. ;)
And what it comes down to in Audio-soldier's mind, methinks, is: If you had a choice between getting a pretty commercial release with a bad story and a homely amateur release with a good story, both of them free, which one would you pick? And we all know there are ways out there to get commercial games for free, so it's not such a far-fetched question. I, for instance, dropped Runaway very early in the game. I'd venture to say that Circe du Zale (which I finished, albeit in a short time), was much more entertaining, and a far better investment of my time. :P |
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"You talking to me" - sorry, I posted in an old window before I read your post. Check the times :) I finished playing "Enter The Matrix" today. That game was unfinished and slapdash in places, and I can honestly say I would rather have played another "Galaxy of Fantabulous Wonderment" or "Phleurgburg". Which one did gullible fan-boy me hand over shiny pennys for? Was it the original, well made and entertaining games, or the commercial game that was like a bad movie tribute "Max Payne" mod (With, not forgetting that ultimate indicator of gaming quality, fancy cutscenes)? |
Tell me about the Matrix game sucked so much. The graphical glitches were constant, the gameplay was clunky and horrible. And the missions were crap.
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This certainly does not make Fan Games bad by definition. Still, the original property usually has it's large fan base because the developers were able to skillfully use their talent and knowledge to create a memorabe experience. "Fans" rarely have the same level of experience and training to achieve the same results. Occasionally a gem does appear. Not often, but enough to say that not all fan games are crap, but you will have to sift through alot of sewage to find one that shines! |
Agreed, friarphil. Apparently the poll is meant to refer to both fan-games as well as original non-commercial titles.
In order to avoid the somewhat negative connotations of "amateur game", I sometimes use "home-made adventure game". Don't know if it helps, but it should be reasonably accurate, at least. |
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By that logic, AudioSoldier must spend a lot of money at restaurants...
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Just a thought:
Adventure Games (and video games in general) are or at leasting ar approaching Art. Art isn't judged by how much it's charged. Van Ghogh for example couldn't support himself by painting... 'Professionalism' has (actually) nothing to do with Art (or even art). |
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*Kisses AudioSoldier*
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