Maniac Mansion has several different endings.
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Kyrandia Book III: Malcom's Revenge had three endings if I remember correctly.
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The silent hill games (yes they're not really adventures but they had adventure ellement).
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Hm, I guess the newest one is JttCotE then. And quite a nice way to present the two endings: One place where you could either stop (movie sequence to follow) or continue to play, depending on which target you focus on.
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Bad mojo had 4 differend endings.
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~Eleri |
I think that multiple endings are good for the most part because it is realistic that way, although I have to say I don't know if there are many games I would want to play over and over again for different endings
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phantasmagoria had 2 diffrent ending..one was good and one was bad.
i also had no idea that myst series had diffrent endings. |
Gabriel Knight had multiple endings? How do you get them?
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Spoiler: Normally I'd say a "you're dead" ending isn't really a separate ending, but in this case there was an entirely different cutscene than the "happy" ending cutscene. And since I got that ending first (and got it multiple times after that before figuring out how to get the real ending!), I saw it as an alternate ending. Spoiler: Quote:
-emily |
necronomicon has 2 endings not that i have seen either im trying to auctually complete now but its so boring.has anyone auctually completed this.
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I had no problems with multiple endings in SoD, since your fate is decided by actions you take throughout the entire game. Your actions trigger different situations in the game, so it's not just the ending that's different. In SH2 however, the ending is determined by only one or two seemingly insignificant actions, and you're never aware of any consequences until it's too late. For example: Spoiler: To get a different ending, you'd have to play the game exactly as you did before and simply avoid doing what I mentioned above. I'm in no hurry to do that. |
I'm not going to read your spoiler since I might play this game some day, but what you're describing sounds like my annoyance with Tender Loving Care. It supposedly has like five or six endings, but they're determined pretty much at random - not necessarily even based on the answers you give to the questions asked throughout the game. What's the point of replaying to see a new ending when you can't even guarantee you're going to see a new ending? Frustrating. As much as I like the replayability that multiple endings adds, sometimes I think developers overestimate how much we're going to want to go through to *find* the replayability...
-emily |
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Though, it's no SOD or TLJ. |
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Rise of the Dragon (it's mentioned in the Sierra's Buried Treasures thread) had multiple endings from an upbeat you saved the girl and defeated the villain ending to your giving up a letting the girl die and the villain get away.
Also Black Dahlia had more than one way the final scene could play out (though only one of them was acknowledged as "The End") When we talk about multiple endings are we only considering the grand finale? As long as they're well-written and not set up to frustrate the player (sudden unexpected death syndrome :frusty: ) I think failure endings can enhance the game experience. I get annoyed with characters telling me they can't/won't do something. Who's supposed to be in charge here anyway? :P It's nice when programmers allow you to do something you know is a bad idea and see the results. I still remember opening the hold door at the start of Prisoners of Ice knowing there was a deadly supernatural creature imprisoned within (why, yes it did come through the door and kill me immediately now you ask. :D ) |
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I've tried playing it a few different times, but it was so...bland, I guess. I always quit when I'm in the town-maze. :frusty: |
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