Adventure Games with Multiple Endings
Hey everyone,
I've always been a fan of adventure games that have multiple endings as it makes me think I have some sway over the actual events of the game. As such, I would to know of any and all adventure games you lads can think of that have this feature. I'm in the market and am wondering all what's out there. Let's hear it. Timbo |
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The one that comes to mind right away is The Pandora Directive with its seven endings. And it's not a case of saving the game near the end and being able to do something a little different and view them all either. Depending on how you control Tex throughout the game (i.e. nice guy or jerk) will decide which ending you get.
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Shadow of Memories has five different endings. IIRC three were depending on decisions rather at the end and two could be chosen (not that you knew it...) earlier on.
Really cool game, that one. |
Didn't Blade Runner have a silly amount of endings? 7? probably less but :P
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Yes, Blade Runner had 7 endings.
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King's Quest 6
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Ripper had multiple endings, in that you could replay it and come up with a different killer at the end. And that King's Quest game, the one featuring Alexander, is a great example. But when I think of multiple endings, I think of RPG's, like Temple of Elemental Evil, which also had multiple beginnings, depending upon party alignment.
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Check this thread Here in this forum. ;) Also, Journey to the Center of the Earth has a dual ending. |
The King's Quest 6 seperate endings are really nice -- you can beat the game without going to some of the important areas. But the ending you get is nowhere near as good or fulfilling as the complete ending.
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The Secret of Monkey Island had a slight variationof endings. Depending on whether or not you made a goof with Herman's artistic sculpture.
I'm pretty sure that the Star Trek adventures games, TNG: A Final Unity & Judgement Rites both had muliple endings, depending on how well you did, but I can't entirely recall. All the Quest for Glory games kinda had a multiple ending shtick, depending insofar as it praised you for each sidequest you managed to accomplish. Sky Warrior Bob |
Gabriel knight 1 had two diffrent endings. And I'm pretty sure The Dig had more than one ending.
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Tender Loving Care has a few.
I really liked how it was done in GK1. More than just "Oops, you're dead." -emily |
Others I can think of are:
Alice: Interactive Museum Bad Day On The Midway Gothos Mode Midnight Stranger Myst (2 and 3 as well?) Noctropolis Panic In The Park Shivers 2 Verschollen Auf Lost Island |
Don't forget the Last Express.
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Dis Last Express have multiple complete endings or just death endings?
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It has different endings. And anyone who hasn't tried it yet, should.
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Crap. I saw a copy of the Last Express for $5 the other day, brand new in the original box and everything. But I was in a hurry so I didn't buy it.
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Post Mortem has 3 or 4 endings. It's the newest game with multiple endings I can think of.
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Maniac Mansion has several different endings.
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Kyrandia Book III: Malcom's Revenge had three endings if I remember correctly.
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The silent hill games (yes they're not really adventures but they had adventure ellement).
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Hm, I guess the newest one is JttCotE then. And quite a nice way to present the two endings: One place where you could either stop (movie sequence to follow) or continue to play, depending on which target you focus on.
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Bad mojo had 4 differend endings.
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~Eleri |
I think that multiple endings are good for the most part because it is realistic that way, although I have to say I don't know if there are many games I would want to play over and over again for different endings
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phantasmagoria had 2 diffrent ending..one was good and one was bad.
i also had no idea that myst series had diffrent endings. |
Gabriel Knight had multiple endings? How do you get them?
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Spoiler: Normally I'd say a "you're dead" ending isn't really a separate ending, but in this case there was an entirely different cutscene than the "happy" ending cutscene. And since I got that ending first (and got it multiple times after that before figuring out how to get the real ending!), I saw it as an alternate ending. Spoiler: Quote:
-emily |
necronomicon has 2 endings not that i have seen either im trying to auctually complete now but its so boring.has anyone auctually completed this.
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I had no problems with multiple endings in SoD, since your fate is decided by actions you take throughout the entire game. Your actions trigger different situations in the game, so it's not just the ending that's different. In SH2 however, the ending is determined by only one or two seemingly insignificant actions, and you're never aware of any consequences until it's too late. For example: Spoiler: To get a different ending, you'd have to play the game exactly as you did before and simply avoid doing what I mentioned above. I'm in no hurry to do that. |
I'm not going to read your spoiler since I might play this game some day, but what you're describing sounds like my annoyance with Tender Loving Care. It supposedly has like five or six endings, but they're determined pretty much at random - not necessarily even based on the answers you give to the questions asked throughout the game. What's the point of replaying to see a new ending when you can't even guarantee you're going to see a new ending? Frustrating. As much as I like the replayability that multiple endings adds, sometimes I think developers overestimate how much we're going to want to go through to *find* the replayability...
-emily |
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Though, it's no SOD or TLJ. |
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Rise of the Dragon (it's mentioned in the Sierra's Buried Treasures thread) had multiple endings from an upbeat you saved the girl and defeated the villain ending to your giving up a letting the girl die and the villain get away.
Also Black Dahlia had more than one way the final scene could play out (though only one of them was acknowledged as "The End") When we talk about multiple endings are we only considering the grand finale? As long as they're well-written and not set up to frustrate the player (sudden unexpected death syndrome :frusty: ) I think failure endings can enhance the game experience. I get annoyed with characters telling me they can't/won't do something. Who's supposed to be in charge here anyway? :P It's nice when programmers allow you to do something you know is a bad idea and see the results. I still remember opening the hold door at the start of Prisoners of Ice knowing there was a deadly supernatural creature imprisoned within (why, yes it did come through the door and kill me immediately now you ask. :D ) |
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I've tried playing it a few different times, but it was so...bland, I guess. I always quit when I'm in the town-maze. :frusty: |
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