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It's been a while since I played Grim Fandango so I don't know. I enjoyed the game a lot when I played it, but it hasn't stuck with me all that much. I'm a Sierra guy and those are the games that tend to stick with me. "Famous" voice talent is of course not a necessity in theory, but in practice it helps immensely. |
Well, I find it exceedingly difficult to play adventure games without voices nowadays. Half the reason I enjoyed the Blackwell games as much as I did was due to the voice acting, which I wouldn't say was exactly spectacular or anything; but it just adds that extra something.
I think adventure games benefit from voice over enormously. That said, I did play and enjoy Stacking an awful lot. |
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That is really nice article. I love how well it explains the CSG and the "family" that Jane and Robert want to build with Pinkerton Road.
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PS: The ancient adventure Dogday doesn't have any dialogues/text either, but I wish it had. |
Concept art for Moebius from Andy Hoyos, legendary Sierra artist.
http://img685.imageshack.us/img685/3...iusscreen1.jpg |
^suuuper cool art, i love the ancient ruins juxtaposed against the modern city.
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It's not what I was expecting, but I like it! To me it looks like the "hand-painted" style of Sierra art he worked on, but evolved.
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That looks good! I might up my pledge.
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The art looks amazing. Really excited about this project
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I think that hand-painted look gives the picture lots of personality. I like the art very much, but I'm not sure about the symbol in the sky... it looks like a watermark or something, too separate from the other elements.
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I DID like that Verge article, but I'm not sure I cared for the reference to Gray Matter. ("the almost-return-to-form...").
And, yes, the artwork is awesome. :) |
I don't really like that art. But that doesn't matter, because I didn't like the Gray Matter pre-release art and ended up enjoying it a lot.
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I hope that they'll use hand painted backgrounds in Moebius instead that awful 3D rendered ones... I am just always angry when I look at any games' cool hand-painted concept art backgrounds and then see the awful render of it used in the actual game.... Why, oh why can't they use the concept art for the final background instead?
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I reeaaally want us to beat 350k
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@ shezcrafti I guess your referral to the word concept is some kind of a joke, for otherwise it would be silly.
@ Lhurgoyf I agree. Fortunately there are quite some developers – see some recent and some announced games - who realize that there are gamers who prefer “2D games”, at least games with 2D backgrounds. There's not a big problem of course when 3D software is used to create the backgrounds, for they can come close to the concept art. I think 3D games with pre-rendered backgrounds also look better than full 3D adventure games. I only know a few real-time 3D adventure games that look better than the usual ones, but they never come close to the 2D ones (imho). But this has been the subject of many threads. Let's hope Moebius will a great success! Warn some of you friends for the last time (so they become backer). |
More details about this weekend's playthrough:
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