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-   -   New Jane Jensen game and Kickstarter campaign (https://adventuregamers.com/archive/forums/adventure/30815-new-jane-jensen-game-kickstarter-campaign.html)

fov 04-27-2012 10:08 AM

SoundRadar podcast interview with Jane and Robert: http://www.gamesradar.com/soundradar...robert-holmes/

This was recorded this week and GamesRadar just posted it, I haven't listened to it yet...

TimovieMan 04-27-2012 10:45 AM

The campaign advances far too slow, it's really disheartening... :frown:

zane 04-27-2012 12:05 PM

Quote:

Originally Posted by TimovieMan (Post 609460)
The campaign advances far too slow, it's really disheartening... :frown:

Its going to get worse before it gets better... but i really do think we'll find a way to cross 300k before this ends.

Quote:

Originally Posted by VampireNaomi (Post 609447)
I kind of fear Tex Murphy will be in the same situation once his time comes.

Im really worried for tex, because i do think its a similar situation. Theyr adventure games that are loved by the community but not real known outside of it (considerably less known than jane im sure). Hopefully they have a great pitch. I also suggested this on their site and i hope they consider it: if they could give away the pandora directive as a download for a week or even just a weekend to go along with the announcement, theyd probably get alot more attention and people trying the series out. The #1 obstacle for tex is that not enough people have played the games. The people who have, generally love them (outdated interface aside). A gesture of free tex would also create general good will, and people might back without even playing because they approve of the vision and kindness of the giveaway.

inm8#2 04-27-2012 12:38 PM

The allure of an FMV game I think will be the main draw for the Tex project. I think they'll be funded just fine.

azadragon 04-27-2012 12:55 PM

It is going very slowly indeed...It's definitively not a press issue and I think we all agree that Jane is doing rather well on the marketing department. I guess that the most obvious reason is that people are not that interested. We only have double fine and LSL as a mean of comparison and these two sort of make sense to get more money than Jane.

HitBattousai 04-27-2012 03:37 PM

Double Fine got big publicity and was one of the first to start the Kickstarter Adventure game trend.

Leisure Suit Larry is an established name series.

It's depressing, but ultimately if Jane could do Gabriel Knight 4 instead of Moebius or if hers had been one of the earlier Kickstarter projects, I have no doubt her Kickstarter would have far surpassed it's goal by now. However, as it stands things still look decent for reaching 300k, and as I'm confident Moebius will be excellent, that should help build things for future projects.

Kolorabi 04-28-2012 02:52 AM

We shouldn't underestimate just how extremely popular the Larry-games, especially the first ones, were. The original Larry is in the same league, popularity wise, as Monkey Island, King's Quest and very few others. Gabriel Knight is nowhere near that. I think Tex Murphy is a fair bit more popular than GG, but on the other hand if their goal is a lot higher (which I suspect it'll be), that might turn into even more of an uphill battle than the Jane Jensen kickstarter.

I'm hoping the Tex Murphy guys can get some help from GOG. That could be a big deal and I think it would gain GOG as well.

As for JJ, she can't afford many more days like yesterday. Unfortunately today looks even worse so far. And to be safe she should have at least 310k, in case the 10k-backer or one of the 5k backers, well, backs out.

Jatsie 04-28-2012 05:22 AM

I went ahead and pledged; I was going to wait until nearer the end, but as momentum seems to be stalling I figured it would be more helpful to do it now.

Sometimes I wonder if she's getting less support because she's not funny. When you think of Tim Schafer or Al Lowe you think of humorous, joke-filled, games, whereas with Jane you know it's going to be a more serious affair. I love the richness and depth of her stories, but perhaps a lot of people are just looking for some comic relief with their dose of nostalgia.

It's strange how even her forums are relatively dead; there just doesn't seem to be a buzz around what she's doing. :frown:

I don't think the whole thing would be over if she didn't meet the target, as she'd just roll the publicity into getting the existing backers to sign up through her website directly, but it would be an unfortunate setback and undoubtedly delay production.

harald 04-28-2012 08:24 AM

Quote:

Originally Posted by Jatsie (Post 609571)
It's strange how even her forums are relatively dead; there just doesn't seem to be a buzz around what she's doing. :frown:

I'm not sure this means anything. Take me as an example. I've been massively excited about this every single day since the campaign started. I threw in a lot more money in there than I did to Double Fine. Yet I haven't even been arsed to post in this thread yet. DF had 80,000+ backers and was already a well-known company; not that strange that their place is full of buzz.

I realise that people really want this to succeed, but really, we've had only two days where the pledged amount dipped below the required minimum. I too think it will pick up speed in the last days. Who knows, maybe they'll even be able to offer more copies of the $1,500 tier, which sold out in a day or something.

Stuart 04-28-2012 08:45 AM

Don't know if this has been asked but does it really have to be $300,000 exactly? I mean it's on $239,333 right now, say it gets to $275,000, is the missing $25,000 going to kill it altogether? Surely they could get that over time in extra investment?

Kurufinwe 04-28-2012 09:02 AM

Quote:

Originally Posted by Stuart (Post 609589)
Don't know if this has been asked but does it really have to be $300,000 exactly? I mean it's on $239,333 right now, say it gets to $275,000, is the missing $25,000 going to kill it altogether?

That's how Kickstarter works. If they don't get $300,000 in pledges, they lose everything. It's a great way to protect the backers (you don't end up giving money to a project that doesn't have enough money to fulfil its promises), but it can be infuriating if the thing fails very close to its goal. Then, I don't think that happens often; if it looks like a project is just about to reach its goal, there'll be people among the current backers who'll be willing to up their pledges a bit.

In any case, there's really no reason to panic. The thing still has three weeks to go (I find that hard to believe; it feels it's already been going on for ages; far too long in any case). Also, it's the end of the month: people are poor. Things might be a bit different once they get paid. (I know the money is only taken from your account once the Kickstarter ends, but I'm sure most people don't understand that. If I ever had to do a Kickstarter, I'd make sure to have it both start and end on the first week of a month.)

zane 04-28-2012 09:16 AM

An important dinstinction however: if a project reaches the goal, but then cards are declined to the point where it goes under the goal, that is the only circumstance the project can accept less (to my understanding)
(im not going to forget that 10k backer who didnt pick a reward tier :( )

Gonzosports 04-28-2012 12:14 PM

I think she'll make it, but it's going to be far closer than any of us would like. I'm probably going to double my pledge - the csg is simply too great a concept to fail.

Nachtmusick 04-28-2012 08:34 PM

Yeah, it looks like it's going to come down to the die-hard fans in the last week. I'm prepared to double-up as well, and I'm betting that's what it is going to take to get this one over the line. I don't see much potential for a lot of new backers coming in late.

millenia 04-29-2012 03:31 AM

I wish I could double my pledge but honestly I can just try to squeeze in a couple more dollars. I still believe we will break 300k quite nicely but initially I was really hoping for that 600k, which isn't going to happen...

fov 04-29-2012 08:33 AM

Quote:

Originally Posted by millenia (Post 609707)
I still believe we will break 300k quite nicely but initially I was really hoping for that 600k, which isn't going to happen...

Jane has said in a couple of interviews that she's pretty confident a second game will receive outside funding. No guarantees yet, but we can keep our fingers crossed anyway. :D

New podcast interview: http://justpressstart.net/?p=8828 (I'm still listening to it, but from what I've heard so far, there's a lot of Sierra reminiscing...)

millenia 04-29-2012 09:13 AM

Quote:

Originally Posted by fov (Post 609772)
Jane has said in a couple of interviews that she's pretty confident a second game will receive outside funding. No guarantees yet, but we can keep our fingers crossed anyway. :D

New podcast interview: http://justpressstart.net/?p=8828 (I'm still listening to it, but from what I've heard so far, there's a lot of Sierra reminiscing...)

Yes, I'm still hopeful about the second game, but I think it's a shame we can't double the quite low goal of 300k.

Gonzosports 04-29-2012 01:59 PM

I don't want to sound any alarms but there's becoming an increasingly real chance of missing $300k. With 19 days to go, we need $3k/day to reach the $57K needed.

We haven't had a lot of $3 days recently.

TimovieMan 04-29-2012 02:01 PM

Still 19 days to go, though, no need to panic yet...

Coop 04-29-2012 04:31 PM

She should probably put out a new video/pitch discussing Moebius in more depth. IDK I think it will make the goal regardless


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