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-   -   New Jane Jensen game and Kickstarter campaign (https://adventuregamers.com/archive/forums/adventure/30815-new-jane-jensen-game-kickstarter-campaign.html)

inm8#2 04-11-2012 02:28 AM

Quote:

Originally Posted by Fien (Post 607273)
I kind of liked your passionate post, inm8#2. You made some good points. I was sure JJ would get her 300K in no time (apparently not) and I didn't like Gray Matter enough to finish it. But you're right, she deserves my support just for the GK series alone.

Thanks, Fien. I hope you can feel happy supporting Jane. I'm not trying to bully anyone into pledging. I'm just extremely disappointed that some of the reasons people are using are just not true, and they're spreading these distortions everywhere.

I'll agree that some aspects of the Kickstarter could have been clearer from the beginning. But you know what? Jane has been commenting, responding, and posting updates constantly. That means she cares and she listens. That is the type of interaction Kickstarter supports, and it's the type of communication any gamer wants to see from the developer. She has been delivering answers to everything. She even posted scans of her design bibles from GK1 and GK2 to show what people should expect for certain rewards!

@ subbi, you've basically demonstrated all of the false reasoning and misinformation I've been talking about while sounding like a Double Fine Fanboy. Kudos to proving my point. Now I'll discredit your erroneous claims.

- "Gray Matter drivel" - what a sad, silly statement to make despite my previous posts... and I take it you don't know about the history of that game's development, and how much of the production was out of Jane's hands? Did you not read the bolded part in my post about how Jane was disappointed with the lack of control in the Gray Matter production and wants her own studio to produce the best possible games true to her vision? And how that's the very goal of this Kickstarter?

- Lola and Lucy's Big Adventure was never the focus of the Kickstarter. It's a bonus offering, self-financed by Jane, thrown in as a separate reward. It is 100% unrelated to the actual game(s) funded by the Kickstarter.

- There was no tease of GK4. You interpreted it that way because it's what you wanted to happen despite Jane saying this was not GK4 on her facebook page. I'm as big a GK fan as anyone, and I never for an instant thought this would be GK4. Not once. Why? I used rational thinking and remembered that the fact of Activision holding the GK rights hasn't changed.

- Do you really think that someone known for dark, mysterious storytelling should NOT give her video the same ominous feel? That's what Jane did. It suits her style. Why do you think that's a bad thing?

- Last time I checked 3 clearly presented concepts for games were LESS ambiguous than the "classic point and click adventure" pitch from DFA.

- Nothing about the subscription approach is unclear. You pay $50, you possibly get 3 games (1 for $300k goal, +1 for $600k goal, +1 for "kiddie" game) for a year-long season.

- Want a GK style adventure game? Vote for Moebius.

- There have been no "serious" mistakes, other than honesty and directness instead of a bloated over confident sales pitch (not saying DFA was that).

- The unique offering is the Community Supported Gaming concept. You subscribe for a season and you get 3 games. How cool is that? Not to mention all the beta testing, behind the scenes info, and other bonuses many backers will receive.

- Double Fine is a well-established company of 65 people. They have the resources to hire a third party to shoot an HD documentary. Jane is starting her own independent studio. She does not have the luxury of this.

95% of the "wrong impressions" were a result of misbegotten, unfounded expectations and unfair, inapplicable comparisons to a Kickstarter from a different developer with a different style and a different goal.

Do people even read anymore before drawing their own conclusions? Or do they just enjoy believing things that aren't true and convincing others to do the same for some odd reason?

Jane will meet the $300k but it's not going to be easy. Current backers are increasing their pledges, but the key is to get more backers. So, to the people on here who really want this to succeed, spread the word every way you can!

A.A 04-11-2012 02:30 AM

I love the passion, inm8#2. I'm more perplexed then angry about it, though, to be honest.

It's unfortunate, how much it's struggling. But it's a long way from catastrophic with more than a month to go.

Chins up, people.

subbi 04-11-2012 02:33 AM

You misunderstand me.

It's not about facts or claims, right or wrong....it's about how it comes accross to the audience....you're arguing these sentiments and trying to counter them, but it still came accross that way initially.
- gray matters performance and history does not help
- confusing model, whether justified or not, does not help

People donot spend on average and hour to read the whole detailed proposal made by Jane.
People decide in less than 10 seconds if they consider or are interested! This is scientifically proven. And in 10 seconds it's quite easy to get the wrong picture....and they move on.

Mark my words, once the choice is made which game will be made, many more will pledge. Whether you like it or not....we're not all suckers for the subscription model.

I'm not paying to vote....I'm paying to get the game made that I want!

BTW: I'm NOT a double fine fanboy. I have not played any game of them/Tim since Grim Fandango ;-)
And the Gabriel Knight 1 and 2 are my number 1 and 2 favorite adventure games. If anything I'm more a fan of Jane's games than Tim/DF.

inm8#2 04-11-2012 03:15 AM

No, it is about facts, because if you have the wrong facts your perceptions and expectations are skewed.

"Hey, I'm going to the grocery store. It's July, but I sure hope they have a huge stock of 20+ lb Thanksgiving turkeys, because that's what I'm craving right now. WHAT? The store doesn't have Thanksgiving turkeys in July? I AM DISAPPOINT!"

That is the logic some people are using. Gabriel Knight is, for all legal and practical purposes, dead. The AG community needs to accept that and move on. Seriously.

Jane Jensen is a master storyteller, a brilliant researcher, and a great game designer. Yet, despite all her talents and offerings people always want to go back to Gabriel Knight. She spends so much time and effort on new ideas, and they don't get the attention or appreciation they deserve because everyone wants to pigeonhole Jane into GK and GK only. They want her to be stuck in the past instead of supporting her future. She deserves better from the AG community. Much better. A large portion of the AG community needs to grow out of it's "No GK, not interested" attitude.

There, I said it. I have felt this way for so long but have never spoken up on these forums for fear of getting flamed. Now it's evident that this needs to be said because people will otherwise continue to overlook the work and effort from a very talented person. Hey, I'd love a GK4, but it's not going to happen anytime soon. So, I'll support Jane in whatever vision she has because I trust her. I'll remain hopeful for GK4 but not unrealistically so, and I won't hinge my support of Jane on entitlement or expectations of another GK game.

Now to address subbi's poor assessment:

If you make decisions in 10 seconds and close your mind off after that, great for you. Solid way to live life.

Last time I checked it takes about 3-5 minutes to read the Kickstarter page. Not one hour. Nice try, though.

Nice suggestion that the subscription model is aimed at "suckers". Way to misrepresent and put more negativity out there.

I won't go further than that...for now.

A.A - thanks for your support. If this thing is going to succeed the real supporters are going to need to speak out and above the negative, willfully misinformed detractors. I have many emotions about this, but the fundamental question eating at me is:

Why are so many adventure game fans so eager to NOT support Jane? Is it because some feel entitled to a GK4 sequel and they're going to hold out unless she provides one EVEN THOUGH SHE DOESN'T HAVE THE RIGHTS AND HAS NO CONTROL OVER THAT SITUATION DESPITE HER BEST EFFORTS AND STRUGGLES OVER THE YEARS?

She spent 5-6 years of her life trying to make Gray Matter despite all the roadblocks and b.s. It was her personal thank you to the fans for their support. She had to move on from GK because it was simply not in the cards, but she wanted to give the fans something as close to the spirit of GK as possible. And I feel she delivered.

Yet despite her constant commitment to the AG fans, Jane seems to be under appreciated by the broader AG community that seemingly prefers the Lucasarts games to the Sierra ones (I've felt this way long before the Kickstarter). And what this Kickstarter has shown me is that profitability comes from overselling a vague product instead of more directly communicating a well-thought idea for game distribution with clear initial game design concepts. Or hipsters. Lots and lots of hipsters.

teme 04-11-2012 03:19 AM

Quote:

Originally Posted by inm8#2 (Post 607280)
- Nothing about the subscription approach is unclear. You pay $50, you get 3 games for a year-long season.

- The unique offering is the Community Supported Gaming concept. You subscribe for a season and you get 3 games. How cool is that? Not to mention all the beta testing, behind the scenes info, and other bonuses many backers will receive.

Are you sure that we get 3 games? I understood the CSG model so that we get 1 new game if the 300k goal is reached, and 2 new games if the 600k is reached. I think those 3 game ideas were just concepts, not a promise that all of them will be made eventually.

This first CSG season will run from the present through end of June 2013. How many games will we do in that period? That depends on what we raise during funding.
If we meet our Kickstarter goal the season will include:
* An all new original adventure game by Jane
* Lola and Lucy’s Big Adventure
If we raise $600K or more the season will ALSO include:
* A second Jane Jensen adventure game

inm8#2 04-11-2012 03:27 AM

^ Yea that's a mistake on my part. I meant that if she gets $600k there are definitely 2 games developed, and the third is the bonus one. Ironic, I know, given my diatribes against misinformation.

diego 04-11-2012 03:42 AM

If Jane Jensen thinks she has more to say on subject of Gabriel Knight, who are we to judge it?

But let's not forget something - JJ, Al Lowe, Schafer... they ARE the best designers, but they were working in giants like Sierra and LucasArts, with all of their support - artists, animators, musicians (Clint Bajakian, Mark Seibert and Robert Holmes are enough for a half-perfect game)... So, it's much harder nowadays to come up with that level of quality and gather all the necessary stuff in a production. That's not to say we SHOULDN'T be comparing new games to classics (because what's the point, then?) but it would probably need a little more time and genre resurgence if we're to see level of "golden age".

inm8#2 04-11-2012 03:55 AM

Sigh...I didn't write or imply that Jane doesn't have more to say on GK. I said that for all legal and practical purposes GK is over. Everyone knows Jane wants to do another GK, but it hasn't been a remote possibility in some time. You try your best, but if it's out of your control, you move onto other projects as Jane as done. That doesn't mean you abandon hope. That means you put your efforts into more practical things, and maybe in the future the unreachable goal becomes reachable. But in order for that long-term goal to remotely have a possibility of becoming a reality, there needs to be a successful build up to it.

The lapse in logic here by so many people is astounding. Here's my view of the situation.

1. Jane needs to demonstrate her viability in the market to get approval for another GK game.
2. Jane needs support from AG's and others to be successful and show her viability.
3. Many AG's obstinately refuse to support Jane because they demand GK.

See how #3 is incongruent and detrimental to the success and relationship between #1 and #2? In other words, the path from A to Z requires B, C, D, etc. Yet, people refuse to accept this. For them it's A to Z. No B, C, D. They want Z now. Only Z.

So, if people really want GK, they need to support Jane. Plain and simple. And if GK never happens, you'll get some amazing games made in the vein of GK without publisher interference.

Jane's Kickstarter says that if the CSG project goes well it will bring her a step closer to making another GK. I trust her on that, and that should sway people away from their "No GK?" attitudes, but she's not promising it can happen. She knows better than anyone that Vivendi/Activision have been a royal pain in the ass about this.

People are so hung up on GK, they simply ignore the nature of the situation. It's hurting Jane more than it helps. Just look at the response to Gray Matter. "It's no Gabriel Knight." The nitpicking over Gray Matter, regardless of the history of that game, was so overblown and ridiculous. And something tells me that if the day does come where we have another GK game, the AG community will find ways to complain about that in an even harsher manner.

subbi 04-11-2012 04:00 AM

inm8#2,

You are very, very stubborn about this.
I'm not trying to defend or justify......I'm just pointing out that this is actually how a lot of people react. It's not about what you or I think is true or false.

For all I care, you can be right about all of these arguments.....In an ideal world you probably would be. I don't need to be right.

You can call my arguments poor or wrong....fine, I don't care, you're convinced no matter what I say.

But the fact of the matter is that this campaign has not gotten off to a flying start and it could have gone at least quite a bit better.

The fact that you disagree/dislike that an avg person makes a decision in 10 seconds, does not mean we should not be clever about it and tailor the story as such.

But, take my apologies, apparantly we can't have an opinion other than yours, save for poor arguments.

inm8#2 04-11-2012 04:11 AM

You're darn right I'm stubborn about this. Somebody has to be. Jane is not getting the support she deserves because so many people just think, "GK GK GK GK GK GK GK GK GK GK GK GK GK GK GK." I'd say therein lies the true stubbornness.

Yes, it could have gotten off to a better start. Some of the pitch and ideas could have been presented better. But you know what? As soon as people asked questions, Jane answered. You can't fault her. If people are too engrossed in their own preconceived notions to not take a couple minutes to learn more about the project, I'm not sure what else can be done.

I don't want to be right for the sake of being right. I gain nothing. I just can't believe so many people out there are misinformed about this project, even within the core AG community.

There are more than 1700 Jane Jensen / GK fans. They have all heard about this by now. If they think NOT supporting Jane's current work is somehow going to help her get back GK, they are dead wrong. Simple as that. You don't reach a distant, improbable goal without covering a hell of a lot of ground before it.

This kickstarter is a golden opportunity! How do more people not see that? I'm in bizarro world.

TalC2 04-11-2012 04:23 AM

Strange, I found Jane's KS video with her cute step-daughter to be hilarious. To each their own I guess.

Oh - and I mostly agree with inm8#2, not wanting to support is one thing, circulating misinformation and despair is simply wrong.

And the "kiddie" thing is just an extra, not something you're paying for. It can't hurt, it's not like you'd be forced to read it (it's an eBook).

And I do believe if Jane is successful with Pinkerton Road we'll see GK4 one day, but even if not - I'm eager to see new, fresh things from her, even a sequel to GM which was very good story-wise, less so technically (again, because Jane didn't have then what she's trying to achieve now - against many odds it seems, unfortunately :frown:).

One last thing - forming an impression based on a lone, conceptual preliminary art is simply...narrow-minded (re. the Anglophile Adventure art). It's more of an illustration than anything else.
Did Tim (who I supported) show us anything at all? Maybe it was better if Jane didn't bother to show anything, then people wouldn't be ungrateful for what there is (which come to think of it is mostly the case with us human beings. Go figure).

Bottom line - I wonder why folks who know Jane and played the GK games and want to see more of what she's got to offer would need fancy and smooth sales pitches to convince them. It's not like it's something they know zilch about, a shady salesman approaching them with a suspicious-looking powder. :crazy:

teme 04-11-2012 04:28 AM

Well, I have to say something positive after all the negative discussions. I'm happy that the game voting is happening in few days, and the project has lots of time left after that. Bringing the voting forward was a very good decision. Now the backers are mostly people who know Jane Jensen, but hopefully next week the Kickstarter project page will be overhauled to include information about the upcoming game and it'll attract new backers.

subbi 04-11-2012 04:28 AM

We all agree she deserves the support.

And she'll get it once we clear the sky on what game is going to be made.
As I mentioned earlier, we want a worthy spiritual successor of GK (as you pointed out, we can't have GK itself, fine)

Very few people are waiting for Gray Matter 2 and even fewer for an Anglophile Adventure (what ever the heck that may be....)

Come April 14th, hopefully the right game comes out of the vote.
Worst case scenario is that most of the Gray Matter fans already signed up and therefore may just still land on top.
This would be desastrous for the proceeding of the campaign, which is why I questioned the entire voting and multiple games offerings in the first place.

But I'm hopeful and positive (to end these ramblings positively ;-)) that Moebius will eventually land on top and the pledges will come by the thousands ;-)

inm8#2 04-11-2012 04:30 AM

Thank you, TalC2. I was just about to pop some crazy pills.

You hit the nail on the head on all the points I've tried to make, but my posts have been superfluous and meandering.

Some so-called GK fans are literally screwing the chances Jane might have at GK by not supporting her now and spreading false, unfounded perceptions.

Jane put herself out there honestly and genuinely. Result? All the negative things I've ranted about.

She's being singled out and treated unfairly. Same with Gray Matter, same with this Kickstarter. Maybe people are still mad about the cat hair puzzle in GK3. Or the wait has been too long and people have formed their own expectations of what should happen, and when that doesn't happen they become upset.

kuze 04-11-2012 04:32 AM

Quote:

Originally Posted by inm8#2 (Post 607291)
People are so hung up on GK, they simply ignore the nature of the situation. It's hurting Jane more than it helps. Just look at the response to Gray Matter. "It's no Gabriel Knight." The nitpicking over Gray Matter, regardless of the history of that game, was so overblown and ridiculous.

Well, there are some of us who played GM without ever playing GK. My complaint with GM is that it was an average adventure with annoying characters and an average goth-like story seemingly aimed at teenage girls. Which is fine, but nothing I will endorse with my money.

I understand your passion, but I'm just pointing out that not everyone shares your enthusiasm.

Exore 04-11-2012 04:42 AM

I also have to say that I love your passion inm8#2 in the discussion, however, I agree more with subbi and the others who are arguing against you.

First a disclaimer, I grew up with Lucas Arts games and think most of them are superior to Sierra's games, and I have only played a handful of Sierra Games. But Kings Quest 6 and Gabriel Knight 1 are two of them and really good. I have not either played Gray Matter, I have only read a review of it. Also I didn't know who Jane Jensen was until a couple of years ago after watching some random video on youtube even toughI played some of great games.

inm8#2 whether you like it or not we live in a time of short attention span another Youtube video or interesting article is just one click away. Therefore, the pitch video is probably the most important thing of the kickstarter campaign. I agree with the others who say that Jane video say OK/Good, but it wasn't excellent nor did it grab me as a watcher like Double Fine's did. Personally when I watched it I thought it was to long 7 min if I remember correctly, and I found the project interesting but I didn't read the project description, I only glanced at it. Neither did I pledge any money at that time and Jane had lost me as a potential backer. It wasn't until some days later until I stumbled upon this thread that I checked up on the project again and pledged for it, but only a small amount due to a constrained economy.

The main reasons why I did donate to the project is not because I am super excited about about the project. It has more to to with helping the whole adventure gaming genre and Jane Jensen because of her struggles to get her previous title published. I have also try to help the project some by digging up some Swedish news sources and their contact information for fov to increase the coverage of the project.

subbi 04-11-2012 05:00 AM

Spreading misinformation?!? Falce perceptions, screwing with her chances?

Guys, are we not over-doing it?

I'm merely stating my opinion and observations on the campaign, right here on the AG's forums, like anybody else does.

I'm not actively campaigning against Jane Jensen on various social channels if that's what you're thinking.
If anything, we are drawing additional attention to this campaign by discussing these details.
You know what the PR people say: It's better that they talk about you negatively, than not at all!

I'm a huge fan of her pre-Gray Matter work and she'll have my more than deserved pledge aswel....as long as the game does not turn out to be Gray Matter 2!
This is my only requirement.....I am entitled to those, aren't I?

inm8#2 04-11-2012 05:09 AM

Exore, you've somewhat demonstrated my point as subbi did.

Comparing the JJ pitch video to the DFA pitch video simply does not apply. People dismissed Jane's video because it wasn't like Tim's. It's not supposed to be like Tim's, for Christ's sake.

I'm not debating or arguing against the importance of a good pitch and clear message. I'm saying that all the criticism about those things (much of it based on said unfair comparison) and the way its been used to spread negativity has been a terrible, overblown thing.

Jane faces the most scrutiny that I can tell from the AG crowd. Bar none.

If we are to be consistent with our criticism we should be tearing Tim Schafer to shreds for not putting more mystery and dark atmosphere into his pitch. Wait, what? That's not his style? So he shouldn't be beholden to something that doesn't apply to him? Interesting.

It's like criticizing David Lynch for not directing a light hearted romantic comedy. Why would he? It's not his specialty. If you're not interested because the subject matter doesn't suit you, fine. But if you're going to go out of your way to tell people that this David Lynch movie sucks because it's not like a Woody Allen movie, that is inherently fallacious and damaging to that artist's efforts.

millenia 04-11-2012 05:39 AM

Quote:

Originally Posted by TalC2 (Post 607294)
Strange, I found Jane's KS video with her cute step-daughter to be hilarious. To each their own I guess.

Oh - and I mostly agree with inm8#2, not wanting to support is one thing, circulating misinformation and despair is simply wrong.

And the "kiddie" thing is just an extra, not something you're paying for. It can't hurt, it's not like you'd be forced to read it (it's an eBook).

And I do believe if Jane is successful with Pinkerton Road we'll see GK4 one day, but even if not - I'm eager to see new, fresh things from her, even a sequel to GM which was very good story-wise, less so technically (again, because Jane didn't have then what she's trying to achieve now - against many odds it seems, unfortunately :frown:).

One last thing - forming an impression based on a lone, conceptual preliminary art is simply...narrow-minded (re. the Anglophile Adventure art). It's more of an illustration than anything else.
Did Tim (who I supported) show us anything at all? Maybe it was better if Jane didn't bother to show anything, then people wouldn't be ungrateful for what there is (which come to think of it is mostly the case with us human beings. Go figure).

Bottom line - I wonder why folks who know Jane and played the GK games and want to see more of what she's got to offer would need fancy and smooth sales pitches to convince them. It's not like it's something they know zilch about, a shady salesman approaching them with a suspicious-looking powder. :crazy:

I agree with this and most of what nm8#2 has said. Many people seem to take offense from his passionate posts but as he said it is not aimed for people who are not interested on the project or capable of pledging.

I am not as angry as nm8#2 as I've already gotten used to how disappointing people can be. I also noticed this "nothing is enough" air with this project. Something isn't perfect but Jane instantly comes forward and explains it, fixes it and yet people just find something else to bitch about. Overall she's handling things very well and I agree that changing the vote earlier was a good idea. Hopefully we get more pledges when the game title is confirmed.

But like said before, a "crusade" (I am not really saying nm8#2 is on one, just lacking a better word now) doesn't turn their heads - but he has every right to vent his frustration about this.

Personally I welcome anything from Jane, I never thought this project would be Gabriel Knight 4 and honestly I don't even want it to be now. I want these three projects as I trust Jane wants to do them and will do them brilliantly. And then if she gets the rights to GK I will be extremely happy to get GK4 too.

Exore 04-11-2012 05:46 AM

Quote:

Originally Posted by inm8#2 (Post 607305)
Exore, you've somewhat demonstrated my point as subbi did.

Comparing the JJ pitch video to the DFA pitch video simply does not apply. People dismissed Jane's video because it wasn't like Tim's. It's not supposed to be like Tim's, for Christ's sake.

I'm not debating or arguing against the importance of a good pitch and clear message. I'm saying that all the criticism about those things (much of it based on said unfair comparison) and the way its been used to spread negativity has been a terrible, overblown thing.

Jane faces the most scrutiny that I can tell from the AG crowd. Bar none.

If we are to be consistent with our criticism we should be tearing Tim Schafer to shreds for not putting more mystery and dark atmosphere into his pitch. Wait, what? That's not his style? So he shouldn't be beholden to something that doesn't apply to him? Interesting.

It's like criticizing David Lynch for not directing a light hearted romantic comedy. Why would he? It's not his specialty. If you're not interested because the subject matter doesn't suit you, fine. But if you're going to go out of your way to tell people that this David Lynch movie sucks because it's not like a Woody Allen movie, that is inherently fallacious and damaging to that artist's efforts.

If we look at the pitch video it is impossible not to compare it to DFA since that project was so insanely successful, however I agree with you totally that it should be judge on it own merits. Neither does it have to be funny, and everyone's opinion on it is subjective. I can only talk from my point of view that I found the suspense it it were cheesy even though I loves mysteries, thrillers and conspiracies. However, I am very picky of what I like, and in hindsight I think it would have been wise for them to invest more time and money in the pitch video.

I agree that Jane seems to get more scrutiny from the community, however, I would say that much of it has been constructive criticism which Jane has respond to in her updates which is great. Unfortunately you never get another chance for a first impression. Even tough you seem to be of the opinion that we are overly negative of the project I think this is a very good discussion to have with some stellar arguments on both sides. Jane also said that she reads everything and probably learning a lot from it which will be very useful since she hinted about doing another campaign for next season.

The purpose of my previous post was to show illustrate my reasoning when first viewing the project and why I didn't back it at first. Since the numbers of backers are still quite low there seem to be people who seem to be reasoning in a similar way, and Jane it would be wonderful if everyone of them changed their mind. Also I think it it hard to analyze and criticize this completely from a logical point of view since the decision of backing the project is of an emotional one.

Majsan 04-11-2012 05:51 AM

Well, I have just pulled my little straw to the stack by pledging!:D
And I feel really good, because I will at least give JJ a chance to do SOMETHING!

Actually I want all three games because I really think they will all be very good, because it's a JJ story, and her stories are always better than average...

zane 04-11-2012 06:50 AM

Another 130 backers gained on day 7!
That makes 3 straight days of stability. If we can keep it going and the vote puts us in the 200 range, things will look pretty positive.

The big picture: If we assume that by the time we reach 300k the average $ per person will be around 60, then we would need at least 5000 backers total. EDIT: that actually would be enough if we could continue to average even about 90 backers per day.

TalC2 04-11-2012 07:18 AM

Quote:

Originally Posted by millenia (Post 607308)
I agree with this and most of what nm8#2 has said. Many people seem to take offense from his passionate posts but as he said it is not aimed for people who are not interested on the project or capable of pledging.

I am not as angry as nm8#2 as I've already gotten used to how disappointing people can be. I also noticed this "nothing is enough" air with this project. Something isn't perfect but Jane instantly comes forward and explains it, fixes it and yet people just find something else to bitch about. Overall she's handling things very well and I agree that changing the vote earlier was a good idea. Hopefully we get more pledges when the game title is confirmed.

But like said before, a "crusade" (I am not really saying nm8#2 is on one, just lacking a better word now) doesn't turn their heads - but he has every right to vent his frustration about this.

Personally I welcome anything from Jane, I never thought this project would be Gabriel Knight 4 and honestly I don't even want it to be now. I want these three projects as I trust Jane wants to do them and will do them brilliantly. And then if she gets the rights to GK I will be extremely happy to get GK4 too.

QFT. Couldn't have expressed it better myself.

Just wanted to add that all three concepts intrigue me. GM2 seems to be a continuation of the first, something that was not a feature of the GK series as each installment provided a totally different mystery, so the cases were pretty isolated from each other. But they were all awesome and involved Gabe and Grace, of course. It would be interesting to see how Jane develops the story of the first GM, this time hopefully without production holes.

Can't say much about the other two, but like many have said Moebius screams GK (which is needless to add a great thing), and I love the concept picture.

Anglophile Adventure (a temporary title I assume) just seems different, and for some reason gives off the vibe of something in the vein of KQ6/Freddy Pharkas/Conquests of the Longbow all put together - in short, a synthesis of classic Sierra.

TimovieMan 04-11-2012 07:58 AM

OK, I wrote this a few hours ago, before the last 20 posts or so were made, so it may be a bit outdated already, but still:


I fully agree with inm8#2.
The Jane Jensen Kickstarter is a LOT more interesting than the Double Fine Kickstarter, because this time around we have no less than three game ideas to look forward to, all three of which are already clearly defined. Double Fine had nothing. No story, no concept art, just "point-and-click adventure".
I love Tim Schafer and Ron Gilbert (heck, I own ALL LucasArts adventure games), and I haven't played ANY of the Gabriel Knight games yet. And I'd still pick the Jane Jensen Kickstarter over DFA.

Yes, Jane's campaign didn't start perfectly. She didn't use her own name (or better: the Gabriel Knight name) enough, the CSG concept wasn't entirely clear, etc.
Yet all those issues were resolved within the first day. She's been answering all the questions regarding her Kickstarter since the start of the campaign, and she's regularly updating the page.

It puzzles me as to why the campaign still isn't picking up. I know the DFA campaign was an anomaly, but if you even compare it to the LSL campaign (which is about a remake of a remake of a dated game), this one is seriously underperforming.
While I'm convinced we'll make 300K, the goal should be 600K - less than a fifth of what Double Fine made - and I fear we won't get to that amount. And that saddens me... :frown:

Of course it could be a lot worse. I mean, in comparison, the Delaware St. John Kickstarter is getting brutally ignored...

Quote:

Originally Posted by subbi
- gray matters performance and history does not help

How well a game performed has nothing to do with it. Just because something doesn't sell a lot of copies, doesn't mean it's bad. How many copies were sold of The Last Express? How high was it in the AG Top 100?
Also, Jane Jensen started her own production company and launched this Kickstarter specifically to NOT repeat Gray Matter's "development hell" history.

inm8#2 04-11-2012 08:09 AM

^ Never too late for truth, logic, and fairness.

lobotomy42 04-11-2012 08:19 AM

Quote:

Originally Posted by TimovieMan (Post 607327)
It puzzles me as to why the campaign still isn't picking up. I know the DFA campaign was an anomaly, but if you even compare it to the LSL campaign (which is about a remake of a remake of a dated game), this one is seriously underperforming.

I'm not sure analysis is really helpful at this stage, but here goes.

I think there are a couple of unfortunate factors that coincided to make this kickstarter struggle out of the gate:

1) Leisure Suit Larry had already been announced earlier that week. Running LSL and Pinkerton kickstarters at the same time means that they are, to some extent, competing with each other for both dollars and media "mindshare." (They both primarily appeal to fans of old Sierra adventures, a group of people that is not enormous, to put it mildly.)

2) On top of that, the Shadowrun kickstarter launched on the same day (or shortly after?) as well. Between LSL and Shadowrun, a lot of the kickstarter oxygen got sucked out of the room before people even saw Pinkerton.

The more people that you start with, the more potential friends and friends-of-friends you can reach over the next few weeks, etc. Since hers started small, it will probably never hit the momentum of many of the others. Still, we seem to have maintained a good pace this week. If we keep averaging $5k a day, we should be fine. Keep spreading the word!

zane 04-11-2012 08:32 AM

Quote:

Originally Posted by TimovieMan (Post 607327)
Also, Jane Jensen started her own production company and launched this Kickstarter specifically to NOT repeat Gray Matter's "development hell" history.

why why why are they outsourcing development :(
in the interviews jane said they were outsourcing development to someone theyd worked with before... so probably wizarbox... so.... not sure how they plan on getting these games out in a year when theyr already setting themselves up for complications and another gray matter experience.

TalC2 04-11-2012 10:51 AM

A query to whoever is responsible for the hype-o-meter corner on the main site:

why not put Jane's game? True, the game is yet to have been chosen, but you could just put it in "Jane Jensen Project" etc...

JBS 04-11-2012 11:11 AM

Is Jensen's new project depend on kickstarter fund or will be
released anyway?

TalC2 04-11-2012 11:34 AM

Quote:

Originally Posted by JBS (Post 607357)
Is Jensen's new project depend on kickstarter fund or will be
released anyway?

As far as I know, there's no reason why Jane's new project does not depend on the fund-raising. So yes, if you would like to see another Jane Jensen game, and have no problem donating - then I would strongly recommend doing so ;)

lobotomy42 04-11-2012 11:49 AM

Quote:

Originally Posted by JBS (Post 607357)
Is Jensen's new project depend on kickstarter fund or will be
released anyway?

She has mentioned in interviews that if the kickstarter fails, she will try to get independent funding and just do it anyway, but there's no guarantee. Not getting any kickstarter cash would mean a delay, at the very least.

TimovieMan 04-11-2012 01:33 PM

Quote:

Originally Posted by zane (Post 607333)
why why why are they outsourcing development :(
in the interviews jane said they were outsourcing development to someone theyd worked with before... so probably wizarbox... so.... not sure how they plan on getting these games out in a year when theyr already setting themselves up for complications and another gray matter experience.

It's not just the outsourcing that caused all the Gray Matter development problems. As long as Jane herself is in control of her own project, outsourcing certain parts (and still following them up), should not pose any problems.

Kurufinwe 04-11-2012 01:49 PM

Quote:

Originally Posted by zane (Post 607333)
why why why are they outsourcing development :(
in the interviews jane said they were outsourcing development to someone theyd worked with before... so probably wizarbox... so.... not sure how they plan on getting these games out in a year when theyr already setting themselves up for complications and another gray matter experience.

It's said in the Gamespot interview that the companies she'd be working with are Phoenix Online Studios (who she's providing advice to on Cognition) and Signus Labs (they do casual games, and seem to have been involved in the bulldog ebook thingie). It was mentioned that the concept art picture for Moebius was done by someone at POS, so I guess they'd be in charge of that game, while the info on the art style for Anglophile Adventure (hi-res 2D) sound like something Signus Labs would be doing. I'm not sure about Gray Matter 2, but she doesn't seem eager to get back to working with a studio located halfway across the world, so it probably wouldn't be Wizarbox this time.

LauraKat 04-11-2012 03:05 PM

Quote:

Originally Posted by Exore (Post 607309)
If we look at the pitch video it is impossible not to compare it to DFA since that project was so insanely successful, however I agree with you totally that it should be judge on it own merits.

I don't think it's at all fair to suggest that the difference in success between DFA and Jane's kickstart has anything to do with the pitch video.

In my opinion the difference in success comes down to the following factors:

1.
Tim had around 50,000 twitter follows when he released his kickstarter!
Jane had only just set up her twitter and facebook accounts and did not have many followers

2.
Tim has made successful games in other more mainstream genres and as such has a wider name and fanbase.

3.
Tim has generally promoted himself as a 'name' in the gaming world and has built up stronger communication channels.

Just to provide a contrast, I think I'm right up there with one of Jane's biggest fans. I would buy anything she releases. I frequently google her name to see if she's up to anything new. I patiently and optimistically waited for 7 years for Gray Matter and ordered the collector's edition from Germany despite living in New Zealand so I wouldn't have to wait for the English release.

I am a big adventure game fan but I would say before this kickstarter I would only visit one of the adventure game sites maybe once a month to see if there was any big news I'd missed. The only reason I found out about the kickstart countdown was because my husband happened to be reading a SCUMMVM forum where there was a post.

The thing is, if Jane had kept any communication channel open I would have been right there listening for news as would many other fans, but those channels just weren't there until very recently. I would regularly check Jane's Gray Matter blog just in case some kind of update had been posted but it was so rarely updated.

I desperately wanted to have a means to follow what she was up to but it just wasn't there.

I'm not saying this to critisise Jane, she has every right to her privacy and to not keep up a public persona. I'm just saying that by not keeping up that public persona like Tim has, it meant she didn't have that readily available communication channel to publicise the news of her kickstarter. Tim hit 50,000 dedicated fans with 1 tweet. Jane surely has that many but didn't have a way to send a message to each one of them.

You can say that everyone should know about it now anyway because it's on all the news sites but I know that's not true. For example, my mum is also a big fan but she doesn't read the gaming news sites, or go to adventure game forums. I'm sure she wouldn't have heard about this if I hadn't passed on the news. I feel very confident there's plenty of other people out there who would love to be part of this but still don't know it's happening.

4.
People weren't just pledging to support a Tim Schafer game. They were pleding money to support a bigger message. That message might have been "Adventure games aren't dead!" or "Fans should be deciding what games are made, not publishers!" or many other messages that meant something to the person pledging. They may have just wanted to be part of the hype and the moment.

I think people feel like they've already made their point and got that message across now and they don't need to do it again for every other kickstarter that comes along. Tim's game benefitted from being the first (sorry Cognition, the first that hit the general public consciousness) and carrying everyone that wanted to be part of the moment in time along with it. It's just not realistic to expect the kickstarter projects that come after it to capture that same feeling in people of, "we're taking a stand, we're being part of something big and historical here".

I think Jane did make some marketing mistakes but she rectified them very early on. She's been listening to suggestions the implementing changes since this started. I personally am happy with the progress it's making right now and I couldn't be happier with Jane's continuous updates, changes to rewards, answering questions in the comments and all the little touches she's doing to keep the momentum going.

Gonzosports 04-11-2012 03:20 PM

Quote:

Originally Posted by LauraKat (Post 607377)
I don't think it's at all fair to suggest that the difference in success between DFA and Jane's kickstart has anything to do with the pitch video.

In my opinion the difference in success comes down to the following factors:

1.
Tim had around 50,000 twitter follows when he released his kickstarter!
Jane had only just set up her twitter and facebook accounts and did not have many followers

2.
Tim has made successful games in other more mainstream genres and as such has a wider name and fanbase.

3.
Tim has generally promoted himself as a 'name' in the gaming world and has built up stronger communication channels.


The thing is, if Jane had kept any communication channel open I would have been right there listening for news as would many other fans, but those channels just weren't there until very recently. I would regularly check Jane's Gray Matter blog just in case some kind of update had been posted but it was so rarely updated.

I desperately wanted to have a means to follow what she was up to but it just wasn't there.

I'm not saying this to critisise Jane, she has every right to her privacy and to not keep up a public persona.


4.
People weren't just pledging to support a Tim Schafer game. They were pleding money to support a bigger message. That message might have been "Adventure games aren't dead!" or "Fans should be deciding what games are made, not publishers!" or many other messages that meant something to the person pledging.
I think people feel like they've already made their point and got that message across now and they don't need to do it again for every other kickstarter that comes along.

Exactly. Tim's video and message went viral. He's a bit more plugged in than Jane is. Also, he's made a lot more games that have reached wider audiences: His Sierra work, Brutal Legend, Psychonauts, Stacking, etc etc.

And like Laura, said, that's not criticism, it's just that when someone who uses social media tools for communication regularly (Tim has a gazillion followers) plugs into a fundraising mechanism that is fueled by that mechanism, it's going to be a hit.

Jane's a bit old school - nothing wrong with that, but when she uses a new school method, there's going to be some growing pains.

...now, I feel a little red-faced because I thought her campaign would go gang busters in the same way, because I felt there was a groundswell of "silent majority" type people. I still do - but i think laura's right. They're not plugged in, and they quite frankly, might not be Kickstarter users.

HOWEVER,
can we hold off on the teeth gnashing until the campaign is over? Please! It's not a success or failure until the whistle blows, and it's likely a lot of people are waiting to pledge or haven't heard of it yet. Kudos to Jane for going for 41 days. Obviously, us old school adventurers take longer to reach. Probably because we live near old boarded up white houses.

Some might people (like me) might be waiting to pledge or raise their pledge (like me) based on what KS make it, and are waiting for 5 days to go.

And finally, Jane's video is not dark, mysterious, brooding! It's hilarious - done in the same vein as Tim's, just with her dark humor. I love it, and think it's perfect, with one caveat (I just can't let it go), it's a bit too long to go viral.

also, I hadn't thought of it, but I think Tim did tap into the idea that his supporters were part of a movement, a collective FU to the publishing establishment. This one is more of a campaign for those of us in the know.

I've supported and plan to do more. Because to me - ALL OF THESE kickstarters - are FUs to the publishing industry, and it could use it.

The best thing in all of this is that Jane will learn, the community will learn, and the genre will grow and learn by the lessons we're finding out by such an extremely intimate connection through Kickstarter.

I mean - this whole thread has gone in an emotional direction because of how close KS has got us to our games and passion. So in closing, Go Team!

Branes 04-11-2012 03:53 PM

Gabriel Knight, Sins of the Fathers is #2 on my all time favorite adventure game list, barely behind The Longest Journey. Both had engrossing storylines and excellent characters. I loved the humor in the first GK game which was missing in the other two. The way the narrator always put down Gabe was very funny in a droll manner. I've always liked Tim Curry and Mark Hamill was outstanding as Mosely.

One aspect of the GK games which I disliked was that all final scenes were were time based action sequences. I don't like being rushed in an adventure game, but I guess when dealing with Voodoo worshippers, criminals and werewolves, there has to be some kind of danger involved. Other than that, they were excellent.

I don't normally care for remakes, but I would love to see one of GK1, with modern graphics, especially since it is so difficult to get the original to run on today's high speed machines without using Doxbox.

zane 04-11-2012 04:10 PM

Hm. We just shot up 10k. But still just 1 10k backer.... Somebody made some sort of mistake... Either they meant to donate 10k but selected one of the other levels, or they didnt mean to do 10k :P

Gonzosports 04-11-2012 05:28 PM

Quote:

Originally Posted by zane (Post 607386)
Hm. We just shot up 10k. But still just 1 10k backer.... Somebody made some sort of mistake... Either they meant to donate 10k but selected one of the other levels, or they didnt mean to do 10k :P

I think sometimes the tier limits take time to adjust.

zane 04-11-2012 09:38 PM

^not this long.... somebody mustv entered a different amount from the reward they chose. Maybe we'l see them fix it (change their reward to 10k, or their total amount to lower)

Lhurgoyf 04-11-2012 11:50 PM

Wow I just woke up and wanted to say that cumulative 15k donations in the last 24 hours isn't bad (especially when the fundraiser is running its 8th day), but as you say, it's really 5k in 24 hours, with one occasional 10k pledge. I think in this stage of donations, we need more big-time pledgers to put this over the top.

But here is a theoretical situation: what if it's the last day and there's still 50k missing. Do you think that it's a good idea to bring an outside investor (for % share of the revenues, or % stake in the company) to donate the rest of the money? Or maybe Jane herself can fund 50k from her personal savings, to get the rest of 250k from pledgers - that the fundrasing don't go to waste?


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