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-   -   New Jane Jensen game and Kickstarter campaign (https://adventuregamers.com/archive/forums/adventure/30815-new-jane-jensen-game-kickstarter-campaign.html)

A.A 05-14-2012 01:13 AM

Completely true.

I'm also completely greedy! :P

UPtimist 05-14-2012 02:19 AM

By the way, here's a table of the questions and answers:
http://www.reddit.com/r/tabled/comments/tm5bs/
a few answers/questions are in a wrong place (for example, one question is "Hi Jane") but anyway, that should cover all the Q&As. Probably missing some of those questions only Robert answered but anyway, it should be clearer to read if the reddit page looks too confusing.

Kurufinwe 05-14-2012 11:25 AM

I was looking at the stats on Kicktraq for the other big gaming Kickstarters, and, apart from Republique, they all seem to have made between 15 and 20% of their total on the last three days. Unless Jane Jensen's performs much worse*, $400,000 should be in the bag, and 450,000 is not completely impossible, but still quite unlikely (dammit).

* and I guess it might, with the Tex Murphy Kickstarter launching tomorrow, and many hardcore backers having probably increased their pledges to the max when things were so slow a few weeks ago...

Schneckchen ^.^ 05-14-2012 12:50 PM

Only thing that really bothers me is how she says she wants to make 6-8 games a year in the future. I would much prefer it if she focused on making one great game every 1-2 years instead of a bunch of mediocre ones.

UPtimist 05-14-2012 12:55 PM

I wouldn't guess they'll be mediocre ones even if she does make more :P But still, I understand what you mean, rather see less products more polished and with more content than a lot with a bit less budget etc.

Of course, she's probably got so many ideas that she can't focus on just one :D And since she's outsourcing much of the technical stuff, she won't be dividing her resources in such a way as she would if she only worked within her on studio.

inm8#2 05-14-2012 02:05 PM

Quote:

Originally Posted by Schneckchen ^.^ (Post 611708)
Only thing that really bothers me is how she says she wants to make 6-8 games a year in the future. I would much prefer it if she focused on making one great game every 1-2 years instead of a bunch of mediocre ones.

Apparently you missed the part where she said she'd hire developers.

zane 05-14-2012 02:17 PM

if jane starts outsourcing 6-8 full length games per year, that would make her a major publisher ;)

fov 05-15-2012 09:46 AM

Aww, sweet message from Raleigh: http://www.youtube.com/watch?v=3mZt9hXFAAE

I'm not sure if it's been discussed on this page (too lazy to look back!), but Jane will be chatting today with several GK2 alumni (video director Will Binder, Dean Erickson, Peter Lucas). She's going to record the conversation and post it for people to listen to. As a big GK2 fangirl, I'm excited - just wish there were video too so I could drool over Von Glower. :9~

MoP 05-15-2012 11:36 AM

Wait, I thought it was going to be a video. According to this update at least:
Quote:

Here's a taste of the cool behind-the-scene stills from GK2 we'll be sharing with you as part of the GK2 chat video.

fov 05-15-2012 01:03 PM

It'll be a conversation with the still shots - but not live video of the chat itself.

MoP 05-15-2012 01:19 PM

Oh I see, darn, I thought it was some multi-window-skype-recording deal. Still, it's going to be fun, wonder what the chemistry will be after all these years.
Btw, Piotrek was born something like 30 miles from here :P

A.A 05-16-2012 03:12 AM

Yeah, I'm a much bigger GK1 fan so I would have loved something from Tim Curry or Mark Hamill or Leah Remini (and Tim Curry was involved in two games, so it would have have been really good to have gotten him in on this in some way) but GK2 has a lot of fans too, so I won't complain...too much. ;)

Plus it seems to be Jane's favourite too, so it makes sense.

400 is looking difficult, but fingers crossed...

DustyShinigami 05-17-2012 06:39 AM

Part I and II of their chat are available to listen to. Part III is yet to be uploaded.

There seems to be a lot of noise in the background, which spoils them a bit... "/

fov 05-17-2012 06:46 AM

Quote:

There seems to be a lot of noise in the background, which spoils them a bit... "/
I was listening in on the recording as it happened, and no one could figure out what that was. They tried restarting the call but it didn't go away. The guy who helped clean up the audio (Luke from Just Press Start) thought it might be someone with a *very* sensitive microphone moving around in their computer chair. He did the best he could to clean it up - it sounded worse before his efforts!

Anyway - it's still a fun conversation, and there are some great behind the scenes tidbits. Between the conversation and the photos I think it's a super treat for GK2 fans. I loved hearing Dean and Peter's voices again. At one point when they were trying to figure out what was happening with the audio, Dean said my name and I just about swooned. :9~

Not sure if this part has been posted yet - but Jane makes a comment about how Gabriel is known for his white shirt and blue jeans. Apparently white and blue clothing are off limits when you're using a blue screen! Which is why he ended up with a green shirt and black jeans. That was interesting to me, I never thought about it before...

DustyShinigami 05-17-2012 07:04 AM

Quote:

Originally Posted by fov (Post 612092)
I was listening in on the recording as it happened, and no one could figure out what that was. They tried restarting the call but it didn't go away. The guy who helped clean up the audio (Luke from Just Press Start) thought it might be someone with a *very* sensitive microphone moving around in their computer chair. He did the best he could to clean it up - it sounded worse before his efforts!

Ahh, I see...

Quote:

At one point when they were trying to figure out what was happening with the audio, Dean said my name and I just about swooned. :9~
Was that during an edit?

Quote:

Not sure if this part has been posted yet - but Jane makes a comment about how Gabriel is known for his white shirt and blue jeans. Apparently white and blue clothing are off limits when you're using a blue screen! Which is why he ended up with a green shirt and black jeans. That was interesting to me, I never thought about it before...
I don't recall hearing about that, so I'm guessing it's in the third video...?

fov 05-17-2012 07:11 AM

Quote:

Originally Posted by DustyShinigami (Post 612097)
Was that during an edit?

Yeah it was edited out! But for the most part I don't think too much was edited. I haven't listened to the whole thing yet but I don't think anything of substance was removed, just stuff like awkward pauses and Peter's baby crying in the background...

Jatsie 05-17-2012 07:18 AM

Quote:

Originally Posted by fov (Post 612092)
Jane makes a comment about how Gabriel is known for his white shirt and blue jeans. Apparently white and blue clothing are off limits when you're using a blue screen! Which is why he ended up with a green shirt and black jeans. That was interesting to me, I never thought about it before...

That is interesting, it also puts into perspective the age of the game, when you consider that they didn't have green-screen in those days.

zane 05-17-2012 08:37 AM

id say our chances of 400k are looking good. An end-surge of 25k in one day would be realistic for us, and weve got almost 2 days!

Dienerstrasse 05-17-2012 09:57 AM

Haha, I love when Peter talks about the "steamy bedroom scene" towards the end of the second recording. :9~

Ahem. Just needed to get that out of my system. Carry on. ;)

millenia 05-17-2012 08:40 PM

Quote:

Originally Posted by zane (Post 612108)
id say our chances of 400k are looking good. An end-surge of 25k in one day would be realistic for us, and weve got almost 2 days!

Yep, it's definitely looking like we get past 400k which is excellent. I don't mind more though ;). The pledges have picked up nicely during the last day or so.

UPtimist 05-17-2012 11:51 PM

Not to jinx it, but almost 15 000 $ gained yesterday, and 8000 needed for 400 000 (actually, not really that much either, because the PayPal payments don't show up in Kickstarter), so looks like I won't have to be surprised :P (I said somewhere along the line that I'll be surprised if we don't reach 400k)

Fien 05-18-2012 12:42 AM

Quote:

Originally Posted by UPtimist (Post 612177)
Not to jinx it, but almost 15 000 $ gained yesterday, and 8000 needed for 400 000 (actually, not really that much either, because the PayPal payments don't show up in Kickstarter), so looks like I won't have to be surprised :P (I said somewhere along the line that I'll be surprised if we don't reach 400k)

Actually, 16,000 needed. That's a lot for one day, but within reach.

zane 05-18-2012 06:14 AM

the surge begins :D
juuust about in range of 1 10k backer making 400k.

Terabin 05-18-2012 10:53 AM

Think we'll have any chance at the 450K?

Man I would just love those extra lines of dialogue!

zane 05-18-2012 11:21 AM

its not impossible.... never know how many 5 or 10k backers could jump in at the end...
Right now it looks like we're headed for aound 410k-ish.

fov 05-18-2012 03:03 PM

Wow, can't believe it's (finally) the last day. This feels like it's been going on for an eternity. :P

A couple of new high-profile articles to close out the campaign:

http://blog.games.com/2012/05/17/jan...y-male-protag/
http://www.wired.com/gamelife/2012/0...s-kickstarter/
http://www.wired.com/geekmom/2012/05/kickstart-moebius/ (nothing from Wired this whole time and then two nods on the same day!)

Also Jane and Robert will be online tomorrow morning, posting in a countdown thread on the Pinkerton Road forums as the last minutes tick by. :D Details are on the latest Kickstarter update.

Arial Type 05-18-2012 04:21 PM

Wow, it's almost $400.000!

ozzie 05-18-2012 07:22 PM

It's over $400,000 now! $404,009!! Now for the $450,000$!!! Woohoooo!!!! :P

(I'm really glad we're reaching these high goals because we're attracting many new backers now!)

thejobloshow 05-18-2012 11:22 PM

2013 is going to be a very good year, isn't it? :D

millenia 05-19-2012 03:29 AM

I just pledged 5$ more. I wish I had a job or something so I could pledge 125$ but will have to do with the 50 tier. If everyone squeezed a bit more still we might reach 450k.

Jatsie 05-19-2012 04:57 AM

I sleep in late, then wake up to find the final surge has pushed it all the way to $422k, that's pretty amazing. Still an hour to go as well. :)

Kurufinwe 05-19-2012 08:55 AM

Well, that's it. Over $440,000 (including the Paypal pledges). That may not be as much as DFA, or even Larry, but that's certainly more than (I think) any of us would have expected 3 weeks ago when the project was struggling badly. Yay! And it's really in large part thanks to Jane Jensen, who has been absolutely fantastic throughout.

I don't know how good the two games will turn out to be (I doubt they'll be worth the irrational amount of money I paid for them), but really what has made the whole thing worth it for me has been Jane Jensen's passion. Of all the Sierra writers, she was always the most mysterious to me. I mean, in the Sierra days, the spotlight was mostly on Roberta Williams (I hear that's because she was sleeping with the boss), and since then, most other Sierra designers have given zillions of interviews or maintained an on-line presence — but Jane Jensen has mostly kept quiet, and whenever she would give interviews she would seem very guarded. I think that's just her nature (she's also mentioned how much she hates being on camera).

What's impressive here is that she's been willing to force that nature, not only to give something like a hundred interviews, but also to constantly interact with the community by reading messages and replying to them, taking up suggestions, constantly trying to make the Kickstarter better, and making 31(!) Kickstarter updates. And the best about all of this, is that I think she's come to enjoy it in the end.

That's the best thing about Kickstarter. It's made me not just want to get the two new games, but to also really care about Jane Jensen and to passionately want her to succeed with her new studio — because she's awesome and she deserves to succeed. Which in turn makes me all the more unhappy about the current excessive concentration of gaming Kickstarters, as it makes it impossible to give each project the money and the passion that it might deserve.

(Oh well, I guess there's still about a month to get my batteries — and my wallet! — recharged for Tex Murphy...)


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