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The Dig is f*****g awesome...
That's all. |
Just bought The Dig :) Never played it before, actually it's one of the few Lucas Arts adventures I didn't try so far.
Hopefully these games will do well - Lucas Arts keeps mentioning on the twitter account that they need proof adventure games still sell. Maybe this will convince them to bring back to life other old franchises, after Monkey Island. *fingers crossed* |
So many people thought the Dig was boring. I liked it because it was a really good serious adventure game.
I also loved the book. |
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Do the adventure games, by any chance, have ACHIEVEMENTS?
Because that'd be awesome. MASTER PUGILIST Beat Schwarzeneggar or whatever his name is in a fair fight. |
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To summarize, the three main complaints about the CD version are: 1. It lacks the music in the original game except for music playing on the background of spoken dialog. I think this is actually the worst thing, because the music in the floppy version of Loom is magnificent and really adds to the experience. 2. It lacks many close-ups from the original game. This is also a real shame because the original Loom was a very pretty game, and that is partly due to those close-ups. 3. The dialogs were cut-down. I am not sure how bad this is as I did not compare the dialogs one-to-one so I am not sure what was cut. Edit: Also, not relevant to most people, but the original Loom version is one of the very few adventure games ever translated to hebrew, and so it was one of the first adventure games that I actually understood (played it when I was 8, until then I was playing mostly Sierra parser adventure games by knowing only 6 basic verbs and randomly combining them with words in the room description when I type "look" :) I was also still sure "talk man" is valid english and that the L is spoken). "גזע חמקמק האורגים האלה!" |
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The book and the game are actually quite different. This is as close to what I read before: Quote:
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I guess it's nice music on its own as well, but I always picture the relevant scene from Loom when I hear it :P |
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As for the music...it was there for a reason. Sure, it wasn't necessary for the gameply, but Swan Lake in a game related to swans, and more importantly, a classical music piece in a game that has music as its main interface...to me it feels like there SHOULD be music in it, and Swan Lake fits this game best. You know, after reading I am fearing a doom scenario, with people playing Loom, thinking it rather impoverished with its little music and cut-down dialogues, saying 'see, adventures are dead after all', LucasArts hearing this, saying 'see, we were right, people don't even like the classics anymore, why bother writing new games' and stopping with writing adventures once and for all... |
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Later LucasArts did things differently, but I guess "talkie" games were still in their infancy. |
You know, that sounds really logical :)
Wonder why they were desperate to add talkie to the expense of other aspects, but I guess talkie was a rather big deal back then, especially with the rise of CD-ROM as a medium. I don't know where my mind was when I wrote that reply, thinking that it was changed for the current re-release. Must...not...stalk...forum...when...sleepy... |
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Lucasart on Steam!
Lucasart is now on Steam! In the lineup are some good ol' adventures:
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