http://timisgod.mixnmojo.com/Misc/pu...screenshot.jpg
Might as well show you this much. I gave up on the 3d cell-shaded look for our trepid hero because I hooked the skeleton up badly and it turned out to be more trouble than it's worth. I spent more time trying to get the thing to work and thinking of ways to go around the shitty hook-upping of the skeleton than I would've spent on drawing all the animation by hand from scratch. On a related note, I need a tablet. On a tangentual related note, why doesn't AGS show spoken text in screenshots? I tried to screen capture while the guy is speaking, but apparently, talking is a blocking function... |
That looks great! What was he saying?
edit: So you were initially gonna motion cap a 3d model, or were you gonna use an engine which allows for the character to be real-time redered? (Is there an adventure game production program which allows for 2.5D?) This hand-drawn guy looks very much like the cell-shaded picture you posted earlier, I thought it was still a 3d model... edit2: BTW I have a tablet, and I don't like it much. |
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That guy is not entirely hand drawn is he?
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There are TWO really really good fan games I'm looking forward to with excellent graphics. One is the game by Erwin and the other is now this game. What a unique look this game has. It's so organic the way it's drawn. It's definetely got that special something. Look at those roots! Makes me wonder what's above ground....
What will the interface look like? |
You do know what the term FAN game impies, don't you? I guess these games are by fans of the Adventure game genre, but fan game usually means that it's an unofficial chapter to an established franchise. Names Amateur, underground or indie apply much better, imo.
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I don't mean to nit-picky or anything, but considering the crappy quality of most "fan" games, I thought these two excellent indie developers might be insulted... :P
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It will be verbcoin a la CMI, your cursor atm is a blue-green star. The look of the interface is bothering me quite a lot atm, it will definitely change many times before I am happy. Also fucking fonts! There are no decent fonts in the universe! There is two SCI fonts and both are sierra fantasy crap lettersets and those TTF that translate well to the relatively low pixel height look like shit, or lack important characters such as punctuation, or - if everything else is perfect - just fucking don't fit well with the game... and I don't feel like a) making true type fonts, b) making SCI fonts....
... I was choking on a cornflake, he said have some toast instead... |
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You know what is really annoying? I got the hang of a sketchy, fluid animation style after I had completed the basic walking cycles... |
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And then lo and behold, the French come to my aid. I found this French font site with several good fonts, most promising one of which is aptly called "Jester"... Last time I was looking for fonts I found the perfect thing on a Japanese site, of all places. I think the Anglophone font sites are doomed. |
So how about you put that font in, and do a screen capture apart from what the AGS allows? Just curious, is all...
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Anyway, it's fun reading about your project, the way you work etc. Keep up the good job! (intentionaly awkward immigrant English)
BTW, That sucks about the new animation style you came up with... |
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Weird. :eek:
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Wow guys... those look great. I really wish I could draw good enough to make backgrounds like that :( I might try to make an isometric pixel art adventure game, because it doesn't require much drawing talent. Do you guys think something like this would be annoying for an adventure game, or that it would work?
Small (100%) http://www.dujodu.com/TEMP/myroom.gif Large (200%) http://www.dujodu.com/TEMP/pixel-drawing-large.gif These are just of my room & me, so the real adventure would probably have a darker feel to it. I would probably kick up the detail a notch too. Thanks for that progression shot eriq, very interesting and awesome! |
I actually like it. It is has a retro feel.
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BTW, will you use an isometric engine which allows you to compose rooms out of textures, preset walls, etc. or are you doing this manually? Also, are you gonna draw something for the floor, or is it gonna remain a generic green? |
Dujodu,
Actually, in my opinion, your style of artwork is extremely difficult to execute compared to hand-painted or digital artwork that's "hand-drawn". I don't have the patience to draw every small pixel perfect corner. That's some impressive stuff. Sites like Habbo Hotel have always amazed me. I believe the Coke site also uses pixels graphics as well. They're so cute! But they look so time-consuming. I can't even imagine. Wasn't there an online adventure game recently mentioned using pixel graphics? In any case, that's some pretty cool stuff. I would definetely play a game with graphics like that. How would you do the interface? Would the game be run in a window? full-screen? |
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