^what drives me completely crazy about it is they come out and say "we've totally learned from the mistakes of using a long distance development team with gray matter" and then immediately theyv seemed to set themselves up for a similar situation.
Im putting my faith in them making this work, and we obviously dont see the whole picture. But i dont expect the game to be out in 1 year at all... unless the product really is a casual game. Signus's motto afterall is "we develop casual games" (not even kidding, right on their website) But enough about that, the last 24 hours have been our best in over 2 weeks! We shouuuld hit 300k somewhere in the last week. |
Many modern hidden object games are not that far away from adventure games, since they have puzzles, dialog systems and inventory systems. And Jane has stated that the team has experience in that regard and an engine that can handle adventure games (my guess is that it need to be upgraded though).
Jane has also stated that the development setup is different from the Gray Matter development. I'm guessing she gave the GM team a design document and some general directions once in a while, probably due to time restrains or something similar. The Moebius setup sounds much more hands on. Anyway, personally I'm not worried :) |
Jensen will have final say on the production. If she's not happy with the progress, she'll be on top of it. Simple as that.
Not sure what people are worried about. Let's just get this past 300,000 for the minute before worrying about anything else, eh? ;) |
OK, I'm not worried :) I just know those Russians :shifty:
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Arial Type, could you elaborate on how the game industry Russia is in a "bad state", and how that would influence Pinkerton Road's project? And no, no, I'm not worried either, just curious. :D
Also, nice to see that the plug from the LSL team had such an impact! |
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Jane's been using this process for the past 8 or so years to make casual games, and many of her recent games have been developed by Signus. She clearly likes working with them and vice versa. And she obviously knows the difference between a casual game and an adventure game, and has an understanding of Signus's strengths. I think she would know better than any of us whether the team is up to the task. Anyway! This article went up today on the German site Krawall.de: http://www.krawall.de/web/Moebius/special/id,61857/ Maybe someone who can read it can say if it's a good one. :D |
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Wow, I really need new glasses. Read your name as "Anal Type" before I moved my head closer to the monitor.
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The world just need more puzzles!
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On the other hand she'd hardly be able to make a game with that kind of money at all, if she had to pay a western development team, which could screw up, too. Especially if she had to go with an inexperienced one. Those guys at least have some projects under their belt and probably are eager to prove what they can do. I also like the fact that Jane plays with open cards in this regard and doesn't try to hide them away, like other people would have done. But still it's a risk and a completely different situation than with Double Fine, where I have an almost blind faith in the development team. Blind indeed, because at the end of the day I don't know that much about them. But they have the money, a track record, and Tim Schafer has actually been the head of a real company for quite some time now. |
dean erickson (who plays gabriel in GK2) just posted a youtube video in support of jane :D
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Jane Jensen uploaded a new video on her KS-page, confirming that she will be making TWO games this year. First game is Moebius, second game is Mystery Game X.
I don't think it's GK4, but I'm still excited. Hope this gives the campaign a great Last Push! |
I usually tend not to trust ladies with glowing red eyes, but for Jane I'll make an exception. Upped my pledge to $50 after today's video update.
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What's with the weird red-eyes Jane segment at the end of the video? Is it some kind of reference to one of her past games?
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