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Don't they have to port the SCUMM engine to work on Windows XP, as well as extensively test the games to make sure the port didn't introduce any new bugs? |
On Wednesday, people will log onto Steam and see a big ad for Loom staring them in the face...how is that not exciting news? LucasArts have actually found a feasible way of releasing adventure games again, that's the best news this genre has had in years.
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Some people are just never happy whatever you do.
Lucasarts for years was under management that was only interested in Star Wars and ignored their back catalogue. Now they have a CEO who is an known adventure game fan and is happy to start doing stuff with their old IP's. They are remaking MI, gave telltale the MI license to play with, releasing some of their old games for a new market and most probably coming out with Ipod versions at some point (the CEO more or less announced it with a nod, nod wink wink comment). It's good to see Lucasarts acknowledge their back catalogue and giving it some love. It's a good start. |
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These news regarding Steam... can't see the excitement in that. Nice of Lucasarts to acknowledge their back catalogue, but they're not really giving it too much love since as Tobacco said this has zero manufacturing cost. |
Finally a chance to get the Indiana Jones games. And Loom too, though I'll start with Indy...
Excellent! (and better than what I expected) Now if just Vivendi or whatever it's called nowadays would take note. |
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But I also completely agree with JohnGreenArt. They shouldn't have hyped it as "something new for the old fans," because that's exactly what it isn't. And though this deal with Steam isn't a bad thing per se, it has left some of the old fans, like myself and, I think, JohnGreenArt, somewhat disappointed after the anticipation of something "awesome." This isn't "awesome." It's a good deal, that's all. Oh, and is there a specific thread to introduce oneself properly? Guess I should do that now, after this post. ;) |
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Sure we would all love them to announce a brand new adventure game IP, but realistically they are not going to do that. I wasn't overly excited about the Telltale doing MI announcement as I too would have prefered something new and I didn't think that the standard Telltale game template will work with MI (although I hope to be proven wrong), but i'm happy overall that Lucasarts are actually doing something with the IP's rather than keeping them locked in a cupboard. |
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I think price might be a factor here. Does anyone know what they will charge for Loom and Indy?
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They are up now, you can find them here.
The old adventure games are only $4.99 each! Which ones are worth buying? |
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Then i think it´s worth! |
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I can't believe all the hard words the dig is getting here - it is great. Actually, if you haven't got them already, I'd buy Fate of Atlantis, The Dig and Loom (except for Loom as I said I much prefer the non-talkie version so maybe you could wait until they release that one). The Last Crusade isn't very good.
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after seeing the €3.99 pricetag i bought:
-the dig (played three times before) -loom (never played) -fate of atlantis (played countless times, note my avatar icon ;-) ) just some info: all the games have full voiceovers and another neat feature is they kinda played around with the graphics to make the edges not QUITE as hard and obvious as they once were. it almost has a sort of watercolor look. Concerning "the dig" i DO understand some of the criticism that the game got as i can see how some people may find it boring. personally i love the atmosphere, its a very mature themed kind of game that deals with a lot of philosophical/existential questions. theres not much action there and more sort of exploration of an alien world and culture. i like it, but i accept that it may not be for everyone. |
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The Dig is f*****g awesome...
That's all. |
Just bought The Dig :) Never played it before, actually it's one of the few Lucas Arts adventures I didn't try so far.
Hopefully these games will do well - Lucas Arts keeps mentioning on the twitter account that they need proof adventure games still sell. Maybe this will convince them to bring back to life other old franchises, after Monkey Island. *fingers crossed* |
So many people thought the Dig was boring. I liked it because it was a really good serious adventure game.
I also loved the book. |
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Do the adventure games, by any chance, have ACHIEVEMENTS?
Because that'd be awesome. MASTER PUGILIST Beat Schwarzeneggar or whatever his name is in a fair fight. |
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To summarize, the three main complaints about the CD version are: 1. It lacks the music in the original game except for music playing on the background of spoken dialog. I think this is actually the worst thing, because the music in the floppy version of Loom is magnificent and really adds to the experience. 2. It lacks many close-ups from the original game. This is also a real shame because the original Loom was a very pretty game, and that is partly due to those close-ups. 3. The dialogs were cut-down. I am not sure how bad this is as I did not compare the dialogs one-to-one so I am not sure what was cut. Edit: Also, not relevant to most people, but the original Loom version is one of the very few adventure games ever translated to hebrew, and so it was one of the first adventure games that I actually understood (played it when I was 8, until then I was playing mostly Sierra parser adventure games by knowing only 6 basic verbs and randomly combining them with words in the room description when I type "look" :) I was also still sure "talk man" is valid english and that the L is spoken). "גזע חמקמק האורגים האלה!" |
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The book and the game are actually quite different. This is as close to what I read before: Quote:
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I guess it's nice music on its own as well, but I always picture the relevant scene from Loom when I hear it :P |
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As for the music...it was there for a reason. Sure, it wasn't necessary for the gameply, but Swan Lake in a game related to swans, and more importantly, a classical music piece in a game that has music as its main interface...to me it feels like there SHOULD be music in it, and Swan Lake fits this game best. You know, after reading I am fearing a doom scenario, with people playing Loom, thinking it rather impoverished with its little music and cut-down dialogues, saying 'see, adventures are dead after all', LucasArts hearing this, saying 'see, we were right, people don't even like the classics anymore, why bother writing new games' and stopping with writing adventures once and for all... |
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Later LucasArts did things differently, but I guess "talkie" games were still in their infancy. |
You know, that sounds really logical :)
Wonder why they were desperate to add talkie to the expense of other aspects, but I guess talkie was a rather big deal back then, especially with the rise of CD-ROM as a medium. I don't know where my mind was when I wrote that reply, thinking that it was changed for the current re-release. Must...not...stalk...forum...when...sleepy... |
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Lucasart on Steam!
Lucasart is now on Steam! In the lineup are some good ol' adventures:
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