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1) For non-English speakers, the dialogues are way too much difficult, with all the slang: I, for myself, have no problem understanding it, but only with subtitles and a dictionary near the desk, and I haven't the time to do that. 2) The references to American culture are, if you're lucky, enigmatic and - if things turn bad - simply not understandable. Just an example, outside America Amelia Earhart or Dan B. Cooper are just name, without a story behind. I think the Sam & Max Season 2 is a very "American" choice and less a "universal" choice. I'm not criticizing: I'm explaining what I intended when I said <<that - in difference with S&M season 2 - almost everyone will play, when it's out, Gray Matter>>, 'cause it's less americanized, if you pass me the word. For the monthly (or so) chapter divisions, I'm not against: but let me do an example. I'm watching the fourth season of "Lost", although it isn't yet finished, but I've to wait another six/seven months to watch "Heroes Volume Three": I'd say that is the latter the one series originating "hype", and not the one currently airing, 'cause my "hype" have to wait only a couple of weeks. Just a thought (and maybe I'm missing some English nuances from the word "hype") |
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The AG team has been away at GDC this past week, and that week also marked the end of the recent batch of AG releases. The meter is updated during quiet periods, so now is the prime time to update it, as I already mentioned earlier in this thread. |
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I appreciate that many people are really, really excited about this game, but you simply cannot keep running on hot air for ever. Obviously there are still plenty of people excited over GM, but I'm also seeing an increasing number of posts asking what the heck is going on and whether it's really likely to be released any time soon. Even the people at Cort-X seem to be losing their enthusiasm somewhat, and after eight months without even a response to their interview questions, I can't really blame them. Quote:
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Calm down, people. :)
Tonuzaba Entertainment is developing the game. The development team works under the direction of Jane Jensen, who has stated she is as involved in the development process as she was with the Gabriel Knight games. A game designer's job does not end until the game is released. It would seem to me fairly obvious that the time a person can spend working on a product is in inverse proportion to the time they can spend talking about it. Gee, I wonder which we would prefer? :P Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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I'm still not convinced that any of the new top three have supplanted GM as most-anticipated game, but since at least two of the three have definitive short-term windows before release (or completion), it was time to give them some additional props. Presumably GM will still be around in six weeks or so when it's time to do this all over again. :P |
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Strictly on Gray Matter, I was searching the official forum for some news. In the German one, a user post yesterday the announcement of a new preview by a German adventure site.
I don't know the language, so I can't really figure if the article contains something new or not. The link is here. Maybe someone can help and maybe we can have some news :D |
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The least we can do is assume there is a very good reason for the lack of communication. I think we should just give Jane & co. some room.
Fienepien wrote: What's that got to do with anything...? Jane Jensen has been producing casual games non-stop, so directing the Tonuzaba team can't be very time-consuming.Well, you wrote that her part of the job should be more or less done by now, but since the game has yet to be released, I think otherwise. Besides, the planned release dates have been tentative all along, so the "should" is also open to question. And it's part of the publisher's *job* to keep other people informed about what's going on.Sez who? The publisher's job is to publish, any PR is optional and not required. We are not entitled to it. People are actually getting angry because they are not getting a hard enough sell. The product is being made even as we speak. But the industry seems to have done a fine job of creating a positive need for PR. In the old days people would spend more time on the actual game than related publicity materials. Or reviews and blogs and forum talk, for that matter... Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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Ksandra wrote:
It is most definitely the publisher's job to market the game, and I've no doubt that this was part of their contract with Jensen and Tonuzaba.Market as in offer for sale, yes, of course. To promote as in do PR, not necessarily. I simply claim no knowledge of this contract. I do not know for a fact that they are contractually obligated to promote the game at all, or if so, to what extent. They may well be, but I do not know that. Let me know when you do. ;) I was responding to Fienepien's comment that it is "part of the publisher's *job* to keep other people informed about what's going on". The definitions of publisher and publish do not include doing publicity or PR, and especially not communicating with private individuals, nice as that is when it happens. You can look this up. (I did. :P Regarding the extent of publicity, The Random House Webster's Unabridged Dictionary, Second Edition includes as one of the definitions of the verb publish, "to make publicly or generally known". Which the publisher of Gray Matter clearly has done. That is all the definitions say on the subject of doing publicity.) Fienepien wrote: I don't think you understand the nature of PR.And I think you have an imprecise definition of publisher. I also think you expect me to react to what you mean even when it is not what you say. I've been playing adventures for 22 years and I have a very different recollection of the "old days" and the use of PR. But I can see there's no point in discussing the subject with you.A bit harsh. I have nothing personal against you. Too bad you feel differently about me. I have been playing adventures for as long as you have. What does that have to do with anything? It is also pretty convenient for you to imply that you have something relevant to say on the subject of the old days and the time people spent going through PR materials versus the time they spent playing the game itself, and then end your part of the discussion. ;) Oh well. Looking forward to Gray Matter. Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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PS: I've been earning a living in the publishing business (books, not games) for some 25 years, so it's utterly useless to throw general dictionary definitions of a word at me when I'm talking about the job, the actual work, which definitely includes PR. |
publisher
simply put..though in general (since we do not have an insight into possible contracts)
a publisher FUNDS the game being made, thus it's in it's best interest to do PR. It's not an obligation, because the publisher has to answer to noeone.. not even the designer, since the publisher is the one paying the designer (there might also be an agreement that the designer gets payed with a percentage of sales as a bonus). so in this case, we can say Anaconda/DTP is not obliged to do an elabourate PR stunt, but probably will (when the time is there) to promote a game they hope can 'make a buck' :) |
Fienepien: I still having nothing against you and will be happy to talk with you again. I wish you well. :)
Nico: You are making perfect sense. I hope you get replies from the publisher or Jane soon. CORT-X is perfect for anyone who wants to keep track of the game's progress, associated articles etc. :D Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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Just take a look at the comments in the thread I linked to in my last post. Nico spent a good deal of his(?) own time setting up a fan website for GM - providing the developers with free advertising and publicity, in other words - only for them to ignore his questions and not even bother responding to his emails. Short of the entire development team being struck down with the Ebola virus, I fail to see why they can't at least reply to emails from a loyal fan - if only to say, "Sorry, but we can't tell you anything at the moment." Whatever the reason, it leaves an extremely sour taste in the mouth. |
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