Quote:
Originally Posted by Martin Gantefoehr
It's always good when a game works on several levels.
I have heard people stating interesting things about the game - what they saw in it, what it reminded them of, what they thought I had read or been influenced by.
Clearly the game has political subtexts. Some are there because I want them to be there. But others are added by the players.
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Subconscious messages? WHAT subconscious messages?