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Old 11-10-2004, 09:24 AM   #3
Martin Gantefoehr
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Join Date: Sep 2003
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Quote:
Originally Posted by Jackal
Whoa! Where did THAT subject heading come from? Someone must be pulling a prank on me. I'd never ask something like that. Mainly because it's far more fun to speculate. (And for those who haven't seen it, check out the video interview of Martin.)

No no, of course what I MEANT to ask is:

When's will MoS get a North American publisher, dammit!

Ack! No, not that either! I'm sure you're trying your best to make that happen. (taptaptap)

Really my question is what lessons you found most valuable from Mystery of the Druids that you carried into your second game? Not just from a design standpoint. I mean anything - marketing, public relations, you name it. I'd imagine the experience gained from a debut title would be enormous.
Wow. Is this a multiple choice question?

1. The makers of Poly Color Ultra +1 say that their product is totally natural and absolutely non-toxic. So - its really natural. In a way.

2. NA publisher: Don't worry. We're not hurrying this, though. MOS is important to us, and therefore it's important to us to work with a good company.

3. What lessons learned from the Druids: First thing: Next game must be better.
Second: No worldwide publishing deal anymore, but selling the game territory by territory. That's a much better way, economically, and we have more control what is being done with the game.

Take the box design, for example. I mean, MOTD had a box that I must hide from individuals with a weak health constitution.

That's all very different with MOS.


Last edited by Martin Gantefoehr; 11-10-2004 at 04:07 PM.
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