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Old 09-10-2004, 12:45 PM   #10
Intrepid Homoludens
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And it also hinges on the gamers themselves. If a hardcore traditional adventure gamer found herself in a situation demanding a bit of dexterity and action she might just get disgusted that there is an action bit at all, even though the interface is beautifully designed and efficient and more sympathetic for less hardcore action gamers (like it was in Beyond Good & Evil).

But someone like you or me, who come across that same situation, would find it too easy and redundant.
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