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Old 09-10-2004, 12:39 PM   #9
RLacey
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Quote:
Originally Posted by Intrepid Homoludens
It's not a problem for me, as I also play titles from other genres requiring a lot of that skill - first person shooters, action/adventures, survival horror, etc. It would become a problem if those action elements were not designed well for anyone. Broken Sword 3 actually suffered from this problem - poor camera handling, weak stealth sequences, and unfairly vague quick decision making.
I think it would be fair to say that adventure games are not normally designed in such a way that sufficient design time is dedicated to making rewarding, well-crafted action sections. I personally have no problem with action sequences, but I DO have a problem with badly designed ones - in much the same way as I won't play an FPS with bad game design or an RPG with bad game design.
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