I agree with Mad Manny that it's not about being indie. It's about people with passion for the genre and the willingness to strive for a great game.
That's as true for Book of Unwritten Tales as it is for Gemini Rue. Both are made by fans of the genre.
What's great about the development in the last few years is that developers are increasingly less dependent on a publisher. In this day and age you can work alone or with a small team on a game and release it online, like on Steam. That's why we see increasing numbers of indie adventures, because it's possible to make money with it now.
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