I think when I mention storytelling in video games, I usually remember to refer to it as interactive storytelling, which to me is a whole new medium with its own considerations and dramatic devises. That includes how you 'play' the story, which is a feature television, movies and even books can't really give you. Even Choose Your Own Adventures are static. Video games can't give you as much free agency as the concept of interactive storytelling implies, simply because of resource management, but MMOs have cracked that to an extent. This is probably why I'm waiting for a proper MMOAG. But meanwhile, games like Dreamfall and Heavy Rain bring us closer to a form of AG based on story-as-game, which is my holy grail. Might not work for all AGers (particularly the puzzle-centric sort), but I still honestly think that's where things are going.
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