Quote:
Originally Posted by poeticadventurer
Take a game like Ceville, even though there is some well done, dark humor, there are many npc characters that go over the top with the light-hearted, silliness and that stuff becomes too distracting.
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I noticed this, and I only played the demo. I thought the dialogue was funny, but there was just TOO MUCH funny and not enough substance. As a result, I didn't enjoy it as much as I might have. I don't know if I would bother listening to all the dialogue if I were to play this game all the way through. This is also the reason I tend to shy away from "cartoon" adventures, for the most part.
For me, games like Broken Sword and The Longest Journey strike a nice compromise between funny and serious moments.