Thread: Too much crime
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Old 11-01-2008, 10:23 AM   #16
Stinger
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Join Date: Sep 2003
Location: Central Oregon, USA
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The popularity of subniches is fairly cyclical...back in the late 90s and early 00s, we were all saying "Isn't everyone tired of these historical exploration games? When will someone make a dramatic crime adventure again?" Games like Longest Journey and Sanitarium transcend genre and that's why they're uncommon--they're too risky and outside-the-box, no matter what's popular at the time.

Crime and investigation provide a sense of urgency which is why they lend themselves well--but I think your issue is more with the poor and stereotypical way that they're handled. Broken Sword was sort of a crime/investigative game, just a really well-paced one with high production value. I would keep an eye out for Gray Matter, and Three Cards to Midnight; although they will both likely have investigative elements, they are being handled by developers who are talented enough to rise above stereotypes.
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