Well, as much thought as I've given the concept, I've been loathe to nail down a definition, perhaps because I feel as if I'm trying to divorce myself from puzzles entirely without denouncing them as rubbish. I think puzzles are different for a number of people, but I think what I have trouble accepting are abstract problems that are meant to simulate the act of doing something in a game to resolve an immediate conflict. Clever is all fine and dandy, but common sense gets abandoned when the way is barred by a totally nonsensical device that either needs to be constructed or repaired/corrected in order to perform a simple task.
Now, I haven't read the entire thread yet, so I'll go back and check it out in a while. I have to get some stuff done around here today. Laters.
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