Quote:
Originally Posted by Squinky
What's the point in me reusing hackneyed plots when I can try something different?
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The gift of The Familiar. Anyone (for certain values of 'anyone') who has played and 'beaten' a few titles in a given genre likes for all future games in that genre to work in like fashion, so they can continue to succeed. At least, that's the impression I've gotten from what many people have said concerning linear vs branching/dynamic plots and about puzzle/exploration vs dialogue/decision problem solving.