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Old 05-03-2007, 08:44 AM   #4
eXo
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Join Date: Oct 2006
Location: Dallas, TX
Posts: 334
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Others off the top of my head:
Beyond Good & Evil (ps2/xbox), Hell on 3DO, Saturn had Darkseed, PSOne had Blazing Dragons, Dreamcast had Stupid Invaders, NES had KQ5, Master system had KQ1, the list goes on. Hell, the Broken Sword games (1 & 2) were released for the gameboy advance.

Ultimately though, each of these games had to be changed/dumbed down a bit for console releases. Point and click with a d-pad/analogue stick just isn't as intuitive. It is easy to see the compression during movies in Discworld 1 and 2 on the PS1.

The entire reason is that consoles are not optimized for this sort of game, it was much more common when sprite processors were more common. the ps1 was KNOWN for being horrible at 2D games, especially compared to the Saturn. Which is why capcom fighting games released for the Saturn and Dreamcast are so highly sought after - without having the arcade cabinet, you can't get that close (even with Mame).

Now that ag's have gone primarily 3D, the entire budget of gaming has shifted.

The cost of developing for the PS2 is much higher then PC, as you need specialized development platforms. So adventure games released on these platofrms have to be MORE then just adventure games. Plus there is a heavy stigma against console Ag's, and is your going to release one you have to be prepared to try and break past that.

Beyond Good and Evil and Indigo Prophecy are both examples of console AG's that were AG's designed for console play.

Resident Evil was probably the first highly successful adventure game on a console - even though there is action involved - it is not skill based. It's more about rationing your ammo, being careful were you walk (just like anyone who has ever played the kings quest series can tell you), and occasionally firing your weapon (which basically hits every time as long as you are remotely facing them).

My point - AG's have been released throughout the life of consoles, they have just found more success as action/adventure hybrids.
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