Like a lot of people, I've been waiting more or less patiently for
this game for the last three years. It's a very ambitious project, both visually, technically and in terms of subject matter, and I always like to see games that stretch the possibilities a bit.
By the way, the screenshot hasn't been available since The Inventory went offline, so I'd like to thank Simo and Amerzone for giving me a chance to get hold of the December 2003 issue again.