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Old 12-22-2006, 11:25 PM   #31
EvoG
FlipFrame
 
Join Date: Apr 2005
Location: Chicago
Posts: 471
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Quote:
Originally Posted by samIamsad View Post
Yay, my crappy PC running a copy of "The Metal Age" owns you all. That said, all AIs are quite crude. They don't have all that much to do with what science refers to as AI. What game developers have been doing is to code a bunch of static routines, some if-then(-else) conditions cobbled together. Or just more or less a route of scripts to follow.

Yes, games' AIs in and on themselves are indeed quite crude.

Well of course....relatively speaking. I dont think anyone compares an NPC's "AI" to the actual field of A.I. research.

...its just the vernacular...


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