For some reason, I still can't bring myself to buy the "Graphics will save adventure games" argument. You can sex up the visuals as much as you like, but if you don't address the pervasive gameplay issues, such as crappy puzzles, tedious clue hunting, lame tests of hand-eye coordination and overabundant cutscenes (i.e. no gameplay at all), the adventure genre will continue to fester.
Last edited by Crapstorm; 11-27-2006 at 12:11 PM.
Reason: Omitted stuff
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