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Old 09-18-2006, 02:33 AM   #5
Junkface
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Join Date: Oct 2005
Posts: 509
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I'd be interested hear some details on the style of gameplay. For instance are you focused on providing a lot of opportunities for interaction with the enviroment, what sort of role do puzzles play and what degree of non-linearity can we expect? Technically that's really three questions, but really I just want to know what your priorities with gameplay are. My first name is Chris, if that's necessary.
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