I'm a bit worried about the idea of a checkpoint save system. Galleon used a checkpoint system and it worked out horrendously for that type of game. You'd spend ages going around picking up items, and then you would slip off a cliff and it's instant death! I really hope this isn't going to be the case with TR:L.
Also, I've been hearing whispers that there are demo(s) out now, anyone know for which platforms and where you'd get one?
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