Quote:
Originally Posted by wilco
I think we can get a pretty good picture of Kate's personality in Syberia by the dialogues and the choices she makes along the game, I mean, we can see how the events presented changed her personality.
But, what is interaction, anyway? Is a character being able to click and get a description of everything? For example Fahrenheit, we dont get anything except the dialogues in terms of text, but it's cleary one of the most immersive adventure games, no? It had character development, strong personalities.
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Sure (about Fahrenheit), but it's not very interactive. In fact, in the end, I felt kinda like the story had unfolded itself without my help (other than playing Simon).