12-01-2005, 04:07 AM | #1 |
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Adventure Game Scene of the Day - Thursday
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12-01-2005, 05:02 AM | #2 |
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Why are todays 3rd person adventures so non-interactive (Syberia, Still Life). I like to *look* at *object* and get a description from the character of what it is he/she observes.
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12-01-2005, 05:07 AM | #3 | |
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12-01-2005, 05:16 AM | #4 | |
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12-01-2005, 05:33 AM | #5 | |
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Which reminds me: any chance of a neither-Sierra-nor-LucasArts game screenshot soon?
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12-01-2005, 05:37 AM | #6 | |
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In any case, there's absolutely no instance of this "that doesn't work" bullshit. Which, by the way, is at its worst in Discworld.
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12-01-2005, 05:39 AM | #7 |
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12-01-2005, 05:43 AM | #8 | |
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12-01-2005, 05:47 AM | #9 | |
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The Legend games I was talking about have very detailed graphics, but the descriptions add a lot to the game. First of all, they're funny. Second, they help figuring out what to do. And for example, if I try cutting somthing with scissors, a "that doesn't work" is not enough. I want something along the lines of "this scissors are not sharp enough".
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12-01-2005, 06:23 AM | #10 | |
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12-01-2005, 06:31 AM | #11 | |
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By the way, the Legend games are great! I was not trying to make a point against them, I just have this dirty habit of defending Syberia against the "good old days" point of view... |
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12-01-2005, 06:46 AM | #12 | |
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In some games it doesn't matter, because these games are focusing on something else, but in other games, that's just frustrating.
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12-01-2005, 09:40 AM | #13 |
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You see, I think those descriptions are the most important part of character development in an adventure game.
Take GK3, almost everything in the world could be examined, and you got different desciptions depending on whether it was Gabe or Grace who did the looking. I mean, just from examining all the paintings in your hotel room, you got a lot of insight into your protagonists. On the other hand, I never got any read into Kate's personality in Syberia. |
12-01-2005, 10:36 AM | #14 |
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Martin Mystere is the only recent game with that kind of interaction. You can look at tons of stuff that has nothing to do with the game.
Most modern games are about as interactive as a movie. Syberia etc being the worst. Hopefully Steve Ince's idea of High interaction density is a step in teh right direction.
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12-01-2005, 11:53 AM | #15 |
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I think we can get a pretty good picture of Kate's personality in Syberia by the dialogues and the choices she makes along the game, I mean, we can see how the events presented changed her personality.
But, what is interaction, anyway? Is a character being able to click and get a description of everything? For example Fahrenheit, we dont get anything except the dialogues in terms of text, but it's cleary one of the most immersive adventure games, no? It had character development, strong personalities. |
12-01-2005, 04:15 PM | #16 | |
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12-01-2005, 04:29 PM | #17 | |
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It just made finding what you needed allot harder
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12-01-2005, 09:47 PM | #18 |
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"Ankh" has that interaction, though you should be careful not to click the first comment away when Assil (or Thara) says it, beccause after that initial comment, they will only say a shortened version.
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12-02-2005, 07:55 AM | #19 |
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My beloved Fate Of Atlantis...
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