You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure Adventure Game Scene of the Day - Thursday


 
 
LinkBack Thread Tools
Old 12-01-2005, 04:07 AM   #1
Shady AGP
 
Wreck's Avatar
 
Join Date: Jul 2005
Location: Maryland
Posts: 483
Send a message via AIM to Wreck
Default Adventure Game Scene of the Day - Thursday

__________________
-------------------------------------------------
Game Collector \ Animator \Graphics Design
Project in the Works
www.josephgoss.com
Wreck is offline  
Old 12-01-2005, 05:02 AM   #2
Master of time and space
 
MdaG's Avatar
 
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
Default

Why are todays 3rd person adventures so non-interactive (Syberia, Still Life). I like to *look* at *object* and get a description from the character of what it is he/she observes.
__________________
...
MdaG is offline  
Old 12-01-2005, 05:07 AM   #3
Senior Member
 
Kurufinwe's Avatar
 
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
Default

Quote:
Originally Posted by MdaG
Why are todays 3rd person adventures so non-interactive (Syberia, Still Life). I like to *look* at *object* and get a description from the character of what it is he/she observes.
Because the writing (especially intelligent writing), voice acting and possibly animation this requires is expensive, what do you think?
__________________
Currently reading: Dune (F. Herbert)
Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++]
Currently playing: Skyrim
Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++]
Kurufinwe is offline  
Old 12-01-2005, 05:16 AM   #4
Senior Member
 
Ninth's Avatar
 
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
Default

Quote:
Originally Posted by MdaG
Why are todays 3rd person adventures so non-interactive (Syberia, Still Life). I like to *look* at *object* and get a description from the character of what it is he/she observes.
If that's what you want, and if you haven't played Death Gate, Cahallan's Crosstime's Saloon nad (to a lesser extent) Shannara, then do. In these games, almost every action has a different answer, and you can look at pretty much everything in the screens. Sweet.
__________________
...It's down there somewhere. Let me have another look.
Ninth is offline  
Old 12-01-2005, 05:33 AM   #5
Dungeon Master
 
AFGNCAAP's Avatar
 
Join Date: Nov 2003
Location: Poland
Posts: 4,152
Default

Quote:
Originally Posted by Ninth
If that's what you want, and if you haven't played Death Gate, Cahallan's Crosstime's Saloon nad (to a lesser extent) Shannara, then do. In these games, almost every action has a different answer, and you can look at pretty much everything in the screens. Sweet.
What he said. At one point in Shannara when you have to use a bow, trying to "shoot at windows" generates the response beginning with "While we understand general frustration with Microsoft..." or something to that effect.

Which reminds me: any chance of a neither-Sierra-nor-LucasArts game screenshot soon?
__________________
What's happening? Wh... Where am I?
AFGNCAAP is offline  
Old 12-01-2005, 05:37 AM   #6
Senior Member
 
Ninth's Avatar
 
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
Default

Quote:
Originally Posted by AFGNCAAP
What he said. At one point in Shannara when you have to use a bow, trying to "shoot at windows" generates the response beginning with "While we understand general frustration with Microsoft..." or something to that effect.

Which reminds me: any chance of a neither-Sierra-nor-LucasArts game screenshot soon?
Sometimes you try random stuff that doesn't make sense, and you've got an answer, that's what's great.
In any case, there's absolutely no instance of this "that doesn't work" bullshit.
Which, by the way, is at its worst in Discworld.
__________________
...It's down there somewhere. Let me have another look.
Ninth is offline  
Old 12-01-2005, 05:39 AM   #7
The Reggienator
 
Kolzig's Avatar
 
Join Date: Sep 2003
Location: Vaasa, Finland
Posts: 5,519
Send a message via ICQ to Kolzig Send a message via MSN to Kolzig
Default

The man with the hat in his greatest computer game adventure!

Two words about this game: Doug Lee.
__________________
"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews

My gamesale list *updated 26.8.2007*
Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar.
Kolzig is offline  
Old 12-01-2005, 05:43 AM   #8
Senior Member
 
wilco's Avatar
 
Join Date: Jan 2004
Location: Portugal
Posts: 442
Default

Quote:
Originally Posted by MdaG
Why are todays 3rd person adventures so non-interactive (Syberia, Still Life). I like to *look* at *object* and get a description from the character of what it is he/she observes.
I think its because recent adventures have great pre-rendered graphics and we dont need a description of everything on screen, we can understand what it is by ourselves. So, unless its a funny or interesting remark about something, I think we can live without the tons of lines to read.
wilco is offline  
Old 12-01-2005, 05:47 AM   #9
Senior Member
 
Ninth's Avatar
 
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
Default

Quote:
Originally Posted by wilco
I think its because recent adventures have great pre-rendered graphics and we dont need a description of everything on screen, we can understand what it is by ourselves. So, unless its a funny or interesting remark about something, I think we can live without the tons of lines to read.
Actually, no.

The Legend games I was talking about have very detailed graphics, but the descriptions add a lot to the game. First of all, they're funny. Second, they help figuring out what to do.
And for example, if I try cutting somthing with scissors, a "that doesn't work" is not enough. I want something along the lines of "this scissors are not sharp enough".
__________________
...It's down there somewhere. Let me have another look.
Ninth is offline  
Old 12-01-2005, 06:23 AM   #10
Master of time and space
 
MdaG's Avatar
 
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
Default

Quote:
Originally Posted by wilco
I think we can live without the tons of lines to read.
Even with the graphics I like the feeling of involvement a game gets when you can fiddle with your surrounding. Syberia as an example wasn't more that a pretty story to me while Monkey Island 2 or Gabriel Knight became a puzzle adventures. I can understand it costing money to implement such features though. Still I prefer it the old school way.
__________________
...
MdaG is offline  
Old 12-01-2005, 06:31 AM   #11
Senior Member
 
wilco's Avatar
 
Join Date: Jan 2004
Location: Portugal
Posts: 442
Default

Quote:
Originally Posted by Ninth
Actually, no.

The Legend games I was talking about have very detailed graphics, but the descriptions add a lot to the game. First of all, they're funny. Second, they help figuring out what to do.
And for example, if I try cutting somthing with scissors, a "that doesn't work" is not enough. I want something along the lines of "this scissors are not sharp enough".
Yes, I agree. That's what I was saying, if the interaction adds anything to the game then I have no problem with it. But if there are tons of hot spots so that the player can get a description of everything and every action, I think its quite useless.

By the way, the Legend games are great! I was not trying to make a point against them, I just have this dirty habit of defending Syberia against the "good old days" point of view...
wilco is offline  
Old 12-01-2005, 06:46 AM   #12
Senior Member
 
Ninth's Avatar
 
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
Default

Quote:
Originally Posted by wilco
Yes, I agree. That's what I was saying, if the interaction adds anything to the game then I have no problem with it. But if there are tons of hot spots so that the player can get a description of everything and every action, I think its quite useless.

By the way, the Legend games are great! I was not trying to make a point against them, I just have this dirty habit of defending Syberia against the "good old days" point of view...
Well, ok. In fact, I don't mind the lack of hotspots in Syberia.
In some games it doesn't matter, because these games are focusing on something else, but in other games, that's just frustrating.
__________________
...It's down there somewhere. Let me have another look.
Ninth is offline  
Old 12-01-2005, 09:40 AM   #13
Junior Member
 
Join Date: Apr 2004
Posts: 4
Default

You see, I think those descriptions are the most important part of character development in an adventure game.
Take GK3, almost everything in the world could be examined, and you got different desciptions depending on whether it was Gabe or Grace who did the looking. I mean, just from examining all the paintings in your hotel room, you got a lot of insight into your protagonists.
On the other hand, I never got any read into Kate's personality in Syberia.
O_Koren is offline  
Old 12-01-2005, 10:36 AM   #14
Psychonaut
 
Lucien21's Avatar
 
Join Date: Jan 2004
Location: Edinburgh
Posts: 5,114
Default

Martin Mystere is the only recent game with that kind of interaction. You can look at tons of stuff that has nothing to do with the game.

Most modern games are about as interactive as a movie.

Syberia etc being the worst.

Hopefully Steve Ince's idea of High interaction density is a step in teh right direction.
__________________
I'm not insane, my mother had me tested!
Lucien21 is offline  
Old 12-01-2005, 11:53 AM   #15
Senior Member
 
wilco's Avatar
 
Join Date: Jan 2004
Location: Portugal
Posts: 442
Default

I think we can get a pretty good picture of Kate's personality in Syberia by the dialogues and the choices she makes along the game, I mean, we can see how the events presented changed her personality.

But, what is interaction, anyway? Is a character being able to click and get a description of everything? For example Fahrenheit, we dont get anything except the dialogues in terms of text, but it's cleary one of the most immersive adventure games, no? It had character development, strong personalities.
wilco is offline  
Old 12-01-2005, 04:15 PM   #16
Senior Member
 
Ninth's Avatar
 
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
Default

Quote:
Originally Posted by wilco
I think we can get a pretty good picture of Kate's personality in Syberia by the dialogues and the choices she makes along the game, I mean, we can see how the events presented changed her personality.

But, what is interaction, anyway? Is a character being able to click and get a description of everything? For example Fahrenheit, we dont get anything except the dialogues in terms of text, but it's cleary one of the most immersive adventure games, no? It had character development, strong personalities.
Sure (about Fahrenheit), but it's not very interactive. In fact, in the end, I felt kinda like the story had unfolded itself without my help (other than playing Simon).
__________________
...It's down there somewhere. Let me have another look.
Ninth is offline  
Old 12-01-2005, 04:29 PM   #17
woof
 
Karmillo's Avatar
 
Join Date: Jul 2005
Location: NOT REALLY RIGHT HERE
Posts: 4,750
Send a message via AIM to Karmillo Send a message via MSN to Karmillo
Default

Quote:
Originally Posted by Lucien21
Martin Mystere is the only recent game with that kind of interaction. You can look at tons of stuff that has nothing to do with the game.
that was one of the big bad points of that game, they just went over the top and the descriptions wernt exactly funny or interesting either.

It just made finding what you needed allot harder
__________________
"I've got nothing to lose! Except for...well everything."
Karmillo is offline  
Old 12-01-2005, 09:47 PM   #18
Ale! And keep 'em coming!
 
Jazhara7's Avatar
 
Join Date: Oct 2004
Location: Beyond the Pattern of Reality...or Germany
Posts: 8,527
Default

"Ankh" has that interaction, though you should be careful not to click the first comment away when Assil (or Thara) says it, beccause after that initial comment, they will only say a shortened version.


-
__________________
- "esc(x) cot(x) dx = -csc(x)!" Dennis added, and the wizard's robe caught on fire. "Gosh," Dennis said, "and some people say higher math isn't relevant."

>>>Inventor of the Mail order-Assassin<<<

And *This*...is a Black Hole - BYE!
Jazhara7 is offline  
Old 12-02-2005, 07:55 AM   #19
Dr Uberman
 
Join Date: Sep 2003
Location: Perth, Western Australia
Posts: 298
Default

My beloved Fate Of Atlantis...
Burge is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.