Quote:
Originally Posted by wilco
I think we can live without the tons of lines to read.
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Even with the graphics I like the feeling of involvement a game gets when you can fiddle with your surrounding. Syberia as an example wasn't more that a pretty story to me while Monkey Island 2 or Gabriel Knight became a puzzle adventures. I can understand it costing money to implement such features though. Still I prefer it the old school way.