View Single Post
Old 12-01-2005, 06:23 AM   #10
MdaG
Master of time and space
 
MdaG's Avatar
 
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
Default

Quote:
Originally Posted by wilco
I think we can live without the tons of lines to read.
Even with the graphics I like the feeling of involvement a game gets when you can fiddle with your surrounding. Syberia as an example wasn't more that a pretty story to me while Monkey Island 2 or Gabriel Knight became a puzzle adventures. I can understand it costing money to implement such features though. Still I prefer it the old school way.
__________________
...
MdaG is offline