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Old 10-08-2005, 01:46 AM   #5
ikari
• Legendary Adventurer •
 
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Join Date: Apr 2005
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I have to say (and I hate to say) that, after finishing the game, I felt exactly like Radiobuzz...
I didn't feel fahrenheit was a graphic adventure, there were parts where you have to think, but in most of the situations you only needed to be quick, and when it was time to really solve a puzzle the dificulty was very low...At least for most AG players...
Fahrenheit system is made for the people who get bored by having to think every time and in every situation, and that is what I didn't like, I think that the game would have been a lot more better without that system...It would have been great to make it more dynamic by using more the real time decissions (like the first one in the coffee shop) and instead of using the "touch the key fast" system for having a clue in the conversations, maybe we can have them by giving the right answer...

Thank you for this great game...and..

Thank you for this opportunity..(and excuse my english)
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Last edited by ikari; 10-08-2005 at 07:42 PM.
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