View Single Post
Old 10-07-2005, 07:22 PM   #4
Radiobuzz
Junior Member
 
Join Date: Oct 2005
Posts: 4
Default

I can't seem to create a new thread, so I will write my question here since it's very alike the one up here (BTW, I think I had an account in these forums, but I can't remember. Anyway...)

Hello all. I just wanted to ask this: You (David) have said things like "The adventures are... dead", and talked about the old LucasArts adventures. You also said that the genre needed some innovation, and that innovation is Fahrenheit.
The question: if you think that the genre needs some innovation, why do you make a game that's not a graphic adventure? I mean, the adventures are, by definition, a type of game in which you progress thanks to logical solutions to given problems.
Fahrenheit doesn't have this. The only problems in the game are the arcade sequences. From my point of view, if Fahrenheit is an adventure, then Super Mario Worlds is one too.

Thanks.
Radiobuzz is offline