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Old 09-29-2005, 08:40 AM   #1
After a brisk nap
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Join Date: Jan 2005
Posts: 1,773
Default Beyond Fahrenheit

Welcome, and thank you for giving us a chance to ask you questions and chat.

Now that you've finished the game, it's released and you're starting to get feedback from many, many players, are you starting to draw lessons from the game? What, in your opinion, worked, and which bits didn't work as well as you hoped? How will you take these ideas further in your next game? What tweaks do you think could make them work better?

One of the big differences between Fahrenheit and traditional adventure games is the lack of real puzzles in the game. Do you think a hybrid of Fahrenheit's storytelling techniques with more challenging puzzles (whether inventory based, conversation based, environment based or what have you) would work? Or would this destroy the appeal of the game?

Have you seen the PR for the Nintendo Revolution controller? Do you think the Fahrenheit PAR interface (or something similar) would work well on the platform?

Congratulations on a cool game, and on the success you're having with it. I'm looking forward to your next one!
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