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Old 05-20-2005, 05:16 AM   #12
Aj_
Beyond Belief
 
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Join Date: Jan 2005
Location: Blighty
Posts: 2,186
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Usually in tactical shooters, you DO NOT 'mindlessly' run and jump in and shoot anything that moves and ask questions later. Instead you scope out the area, consider things like enemy patrol patterns, assess potential threats, scout for cover, alternate routes, etc. You actually need to think and plan in real time before striking.
Those apostrophes are there because you're thinking what I'm thinking? People seem to think that slower some how makes a game require more intelligence, and that having more severe consequences to dying means that you are more likely to succeed with a better strategy. That's just not the case, if anything most non-tactical FPS games are more complex, and require more technique, strategy and intelligence all while doing everything much faster. Sure most tactical shooters are more severe so if you screw up you'll die but isn't that more to do with consistancy and technique?
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Heck, are there any FPS of any type that can actually make a use out of a great story teller like Steve?
RPG/FPS hybrids can have the best stories. The only tactical FPS I've played with a story is probably Rainbow Six and all the rest of the series but the story was confined to out of gameply menus.
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