Quote:
Originally Posted by mag
I can see saying that this or that particular technique or plot point is derivative. And I can even see complaining about the quality of the dialogue, which is, frankly, one of the weakest points in the MGS series. But to say that Kojima's story telling or game design in general are not original just strikes me as ludicrous.
|
Then you've just been striken to think of me as ludicrous. :)
Quote:
Originally Posted by mag
If the gameplay is all you're interested in then SC is, in many ways, better.
|
Seeing as how it's a game, the gameplay is my primary interest. The storylines of the Splinter Cell games are much simpler, but that doesn't bother me. The atmosphere is more realistic and the things that happen in SC are much closer to life than the far fetched "intrigue" of MGS. Not that I mind far fetched, I just happen to like both.
Quote:
Originally Posted by mag
Also, let's bear in mind that Hideo Kojima pretty much invented the stealth action game. We probably wouldn't even be talking about Splinter Cell right now if it hadn't been for him. So the claim that Kojima lacks any originality I don't think holds much weight.
|
Hmmm... I disagree, but not completely. The thing is, I was playing Metal Gear back in 1988 (ah, little eight year old me...) and if you want to consider that the birth of the "stealth action genre" then fine, yes, Kojima was a pioneer. But honestly, that game was too simple to be the father of the genre as it exists today. I remember it perfectly, right down to the glorious translations ("The truck have started to move!"). It was a fun game, but a stealth game in 3D is so much more dynamic and exciting that I consider the 3D "stealth action genre" to be the real innovator here. And the game that really invented that was probably Tenchu (it was the first I remember playing anyway).
Basically, I agree with you that Kojima deserves credit. In a sense, he did invent the genre. But the real leap forward (like Half-Life in the FPS genre) was Tenchu in my opinion. Granted, MGS was already in the making at that time and would be released a mere seven months later, but Tenchu beat it to the punch, and one could argue that it had equally good gameplay.
Quote:
Originally Posted by EvoG
Thats just how good the MGS games are. The ending in MGS3 alone was so powerful for me...SC has yet to match that on any level.
|
That's an emotional reaction though, to
plot, not gameplay. If that's how you want to judge MGS against SC, that's fine of course. But I think it's a bit unfair. Splinter Cell is much more about gameplay, less about plot. It makes no attempt to have an epic ending or storyline.
Also, the SC games have plenty of attention to detail. The environments actually look a lot better than the ones in MGS3, and as for production values...it's hard for me to take MGS seriously when they are still in the dark ages of RCA cables and 4:3 screens.