Character System Programmer Needed..!
I'm the Lead Programmer of a 3D adventure game and, as of now, all the basics of the game engine has been completed (including the basic adventure game logic).
What we're in desperate search of is a character system programmer, who can design and implement a system that will enable us to have hi-res models and tons of animations available at run-time. Together with me (who´s writing the main engine), you´ll be in charge of the character system and all aspects of it. I'll gladly help out in the areas I'm capable of, though :) You will be responsible for.. - selecting a suitable character modeling format for the game (md3, 3ds, etc.) - writing a system which can load the modeling format - writing a system that can handle the loading and playing of animations for the loaded models - writing a system that can easily be implemented in the main engine (preferably through the use of .libs) Requirements: - Extensive knowledge of modeling formats and animation techniques (quarternions, etc.) - Extensive C/C++ knowledge - A dedicated attitude towards doing an indie project and working on a team If you feel like you have what it takes, don´t hesitate to drop me a line at: [email protected] ! We're desperately looking for a talented programmer to help us achieve our goals.. Company Website |
All times are GMT -8. The time now is 10:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Design & Logo Copyright ©1998 - 2017, Adventure Gamers®.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.