Any plans to make a Loom sequel?
It wasn't the longest, most involved game of the past, still, it had a compelling storyline, and if somebody could write a decent sequel, I imagine it wouldn't be all that difficult to code. Has it been tried yet?
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Re: Loom Sequel
LucasArts' original plan was to have the Loom series be a trilogy.
The second game, called Forge, starred Rusty Nailbender, the young boy of the Blacksmiths' Guild whom Bobbin met in the first game. Rusty's goal was to rescue his father, the guild's foreman, from the floating prison which was controlled by the Dead Ones. This cloud-shaped prison, seen at the end of Loom, once had been the Forge, fortress of the Blacksmiths. Rusty would be helped along the way by Bobbin's spirit, which would show up to give advice, in a manner similar to Obi-Wan Kenobi in Star Wars. The third game was called The Fold. It was supposed to star Fleece Firmflanks, the Shepherd woman Bobbin met in Loom. I'm not sure about the plot here, unfortunately. LucasArts unfortunately cancelled both games because Loom's sales were lower than expected and the sequels were deemed sort of a waste of money. Proof that the Sales Department has been doing its insidious work in LEC for over ten years. |
What a shame ... it would have been nice to know what would be in "The Fold". Do you have any idea if the Forge would have been a classic Scumm style adventure game, or if Rusty had to craft things in order to advance in the story?
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You'd think these games would be a little more financially feasible now, because of the sucess of the Lord of the Rings movies. But I doubt Lucas is even thinking along those lines right now.
I personally loved Loom. I was totally engrossed while playing it, it was so good. Anyhow, I know Lucas is really anal about its IP so I doubt anyone making an amature game based on Loom would get very far. |
I've just started playing this game, and I don't quite get it. Is it right that I should be walking around trying every tune I have learned with every object? And was it a mistake to dive right into expert mode?
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Bumstead: I agree that LEC can be anal, but look at the 256 color re-make of Zak McCracken, or the ZMC sequels. Unless something happened that I didn't hear about, the creators were able to create and distribute these unhindered (although understandably, they only release the 256 version as a modification patch which requires the original game, which they do not provide to you).
TheSeed: That is proper, yes. Try all the drafts on every object, and you may find some interesting results. Try expert mode only if you have no problem distinguishing notes. Each time you receive a new draft from an object, try it out to see if it works (Bobbin will say "hmm, I guess that isn't a draft" if it truly is not a draft, if you try a draft you haven't been introduced to yet, he will say he didn't do it quite right). Sometimes you'll receive drafts that are one note too high, but you should be able to figure it out nonetheless. Are you using the CD version? The voice acting is quite decent (name one CD-ROM game of that time period that surpassed the theatrical effect), and the music is extraordinary. It's a very simple, easy to finish game, but I enjoy playing it every few months to one year, nonetheless. :) EDIT: OK, so Zak 256 was something LEC made for a Japanese console, apparently. But fans still made a sequel! |
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I started Loom two months ago or so, arrived at Crystalgard, but had to stop because of lack of time. Since then I've devoted my playing time to other games, which is quite strange, beacuse I loved what I'd seen so far of this enchanting game (I guess I'll get back to Loom next week).
Anyway, I hope nobody, save Brian Moriarty, is planning to create sequel - be it an amateur or present-day Lucasarts (*shudder*). |
Every so often, someone over at the AGS forums proposes a Loom sequel, but nothing ever seems to come of it.
By the way, it's nice to see a bunch of other people who enjoyed Loom. It seems to be one of LEC's more overlooked older titles, but I really thought it was one of the most atmospheric and indefinably magical adventure games I've played. |
Yup! Loom is one of my favourites too! Those graphics... oooooh!
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Dervish...you make what Max did to that kitten seem even worse! :r
:pan: :crazy: |
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No! No! No!
* AGA explodes in a big ball of Loom-hatred |
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Still good, though. |
I'm really getting into this now, so much so that I think I'm going to re open my search for the rest of Lucasarts ancient relics.
Who would have thought someone could make an interesting game out of a wee dude who plays music on his stick, it's baffling, it really is. |
Loom is interesting primarily because of one of the strongest storylines and use of atmosphere that I've ever seen in an adventure game, and a very unique interface. It takes an hour or so to complete, but nonetheless, I find myself coming back to this game every few months. And what other game came equipped with an audio drama (the voice actors of which later returned for the CD-ROM "talkie" version)?
I'm really surprised that someone else hasn't tried to copy this idea of using music to weave spells for a book or a game. Quote:
I wouldn't mind a prequel, though. Something taking place during the golden age of the Weaver guild ... sort of like what KOTOR is to Star Wars. |
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Maniac Mansion (original) Maniac Mansion (enhanced) Zak McKracken and the Alien Mindbenders (original) Zak McKracken and the Alien Mindbenders (enhanced) Zak McKracken and the Alien Mindbenders (256 - FmTowns) Indiana Jones and the Last Crusade Indiana Jones and the Last Crusade (256) Loom The Secret of Monkey Island (EGA) Loom (256 color CD version) The Secret of Monkey Island (VGA Floppy) The Secret of Monkey Island (VGA CD) Monkey Island 2: LeChuck's revenge Indiana Jones 4 and the Fate of Atlantis Day Of The Tentacle Sam & Max Full Throttle The Dig Curse of Monkey Island Grim Fandango Escape from Monkey Island |
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