Just Like Monkey Island (new Adventure Developers article, like whoa!)
So, I've recently been put in charge of the feature section over at Adventure Developers, and I thought you folks might be interested in a little article I just posted therein:
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are your games available for download? I enjoyed playing MI very much (yup, even the fourth game in the series) so I'd love to try your games as well.
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Monkey Island (specifically the 3rd) was a huge influence for me, and that feeling I got when I played it is something I'm also hoping players will experience with my game. But, like you, I don't just want to recreate that game, I want to make something new and different. I'll only know for sure if I've accomplished that when it's done and people can play it.
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Graphics, humor, the most idiotic characters ever, soundtrack, puzzles, and the list goes on... Oh yeah... and the feathery-tar creature :D |
If you're going to be moonlighting at AD, does that mean I can take over your position as AG's resident hottie? ;)
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I didn't know you wanted to be chased by 82-year-old men that badly.
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Monkey Islands 1 and 2 nailed the dialogue and narrative by presenting the story through interaction and immersion through dialogue. So the series accounts for a good deal of what's made today. I can't think of any other game that did as wonderful a job at storytelling and gameplay presentation, except BioShock. (And you can't get better than BioShock.) In other words, agreed. |
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