09-04-2007, 08:47 PM | #1 | |
Unreliable Narrator
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Just Like Monkey Island (new Adventure Developers article, like whoa!)
So, I've recently been put in charge of the feature section over at Adventure Developers, and I thought you folks might be interested in a little article I just posted therein:
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Squinky is always right, but only for certain values of "always" and "right". |
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09-04-2007, 10:14 PM | #2 |
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are your games available for download? I enjoyed playing MI very much (yup, even the fourth game in the series) so I'd love to try your games as well.
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"Oh God, don't let it be me. I don't deserve to die at the hands of a pixie!" George Stobbart - Broken Sword |
09-05-2007, 12:54 AM | #4 |
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Thnx! The one with the gamebot was easy
and I'll download other two when I get back home from work. I like the graphics
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"Oh God, don't let it be me. I don't deserve to die at the hands of a pixie!" George Stobbart - Broken Sword |
09-05-2007, 05:03 AM | #5 |
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Monkey Island (specifically the 3rd) was a huge influence for me, and that feeling I got when I played it is something I'm also hoping players will experience with my game. But, like you, I don't just want to recreate that game, I want to make something new and different. I'll only know for sure if I've accomplished that when it's done and people can play it.
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09-05-2007, 10:14 PM | #6 | |
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Graphics, humor, the most idiotic characters ever, soundtrack, puzzles, and the list goes on... Oh yeah... and the feathery-tar creature
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"Oh God, don't let it be me. I don't deserve to die at the hands of a pixie!" George Stobbart - Broken Sword |
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09-06-2007, 01:00 AM | #7 |
Super Scottish Hero
Join Date: Feb 2006
Location: Edinburgh, UK
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If you're going to be moonlighting at AD, does that mean I can take over your position as AG's resident hottie?
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09-06-2007, 08:12 AM | #8 |
Unreliable Narrator
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I didn't know you wanted to be chased by 82-year-old men that badly.
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Squinky is always right, but only for certain values of "always" and "right". |
09-06-2007, 03:58 PM | #9 | |
The Greater
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Monkey Islands 1 and 2 nailed the dialogue and narrative by presenting the story through interaction and immersion through dialogue. So the series accounts for a good deal of what's made today. I can't think of any other game that did as wonderful a job at storytelling and gameplay presentation, except BioShock. (And you can't get better than BioShock.) In other words, agreed.
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Success is going from failure to failure without loss of enthusiasm. -Cliff Bleszinski Last edited by Giligan; 09-06-2007 at 04:05 PM. |
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