But does hating the concept behind an unreleased game justify giving out its ending?
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That is true it harts the people who made the Game and Want it to be a secert if someone give the Ending out before the game was out that is no fun playing the Game now |
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But, the creators of those games are no longer part of a corporate "team". And the corporations that own the rights to the characters have little interest in selling them. How LSL MCL slipped through the cracks is a mystery to me. |
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And I highly doubt there's a law against revealing the ending of a piece of fanfic that's based on someone else's copyrighted characters to begin with. :shifty: |
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The only way I would care about Space Quest at this point if Mark Crowe and Scott Murphy were both going to come back and do the original design for the next game and not cheap it up with "multiplayer action." I know that's kind of being "adventure gamer purist," which usually isn't me, but I think the final game that ties up a few loose ends would be out of context with the series and ideas before it if it's gameplay were changed and made "more appealing to the mass market." And Roger Wilco isn't a real person, you weirdos. |
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You COULD do a new Space Quest, and any concessions to action would be fine by me as they had action sequences in them any way. I'd hate to see it completely as an action title, but it'd be fantastic as I'm sure the Two Guys would subvert a lot of the popular sci fi and games titles throughout. Space Quest never limited itself - SQ3 being the strongest in art direction and games design, marred by a few unwise sequences. |
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when Space quest 7 come out I am going to be the first one to going to play Space quest 7 |
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And I thought Space Quest 5 was the strongest in art direction seeing as how it was designed and directed only by Mark Crowe, the sole artist from Space Quest 3, the first two, and the first Leisure Suit Larry. But I also didn't play 3 until way after I had played 1, 2, and 4. But Space Quest 5's animation and character design gets kind of screwed over when playing it on newer computers because of timer bugs messing up... the timing, but I'm not too sure if Space Quest 3's was more appealing to you because of backgrounds or not, Squarejaw. I found Space Quest 3's gameplay kind of nonsensical and I thought it was too short. But I guess I enjoy Space Quest 4 and most people hate that one, so my opinion doesn't really count. Quote:
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That is true syntheticgerbil why do they have to put 3D stuff in the game just use 2D in game be more better then 3D |
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I found it was really awkward and unbalanced in Space Quest 6, as it was a new thing back then and I think it was just stuck in to sell more games. (Which I don't think worked) Also the 3D in the game just moved really slow, as if it was constantly trying to say, "Look at us! Were brand new pre-rendered polygons from the future! Forget the game, check out hyperspace travel in 3d!!!" |
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@Gerbilism - I dunno, after 1+2, 3 continued the art style whilst updating the game. The BG's were lovely and full of incidental detail, I enjoyed the characters and the clever use of knowing asides, just it felt like a great game. And still does.
The others I just can't get over the rendering of Wilco. The universe lost its mysticism to me. That said, I'd love to see a well designed 3D update of the SQ's. I know someone is trying to do it using the D3 engine, but I'm not sure it'll work. A new SQ, maybe not called "7" but something else (the franchise is old now, remember), and avoiding the LSL:MCL scatalogical approach to gameplay, could be fantastic. There's a hole needs filling, and that's crazy space shenanigans spoofing stuff and starring a lowly hero with a mop. |
Personally, I think the whole series is fine the way it is, aside from all the timer bugs in SQs 4, 5 and 6. SQ3 appears to be a fan favorite, although I prefer SQ6 and SQ5. As to adding multiplayer, action and arcade sequences, here's my thoughts on each: Multiplayer wouldn't really add anything to the series. SQ was designed as a single-player game, and it should remain that way. The only way I can see to integrate multiplayer into Space Quest would be somthething similar to those games where it's just one big online game where you are character x whose occupation is y and who interacts with everyone else online. Sheer stupidity to make this into a Space Quest game. On action sequences, I feel that they've never really belonged in adventure games and unless you want something like KQ: MoE, except with SQ, than you'll understand that action shouldn't go in SQ. As to arcade sequences, I have absolutely no problem with these, as long as the story isn't drowned in it. SQs 1, 3, 4, and 6 all had arcade sequences of some sort. And what is it that people don't like about SQ6's graphics? I liked the 3D look that they used.
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