LucasArts' last big adventure seller
I came up with this list of LucasArts adventure games.
Dates are from the Pagoda Game Database. 1987 Maniac Mansion 1988 Zak MacKracken and the Alien Mindbenders 1989 Indiana Jones and the Last Crusade 1990 Loom 1990 Monkey Island 1: The Secret of Monkey Island 1991 Monkey Island 2: LeChuck's Revenge 1992 Indiana Jones and the Fate of Atlantis 1993 Day of the Tentacle 1993 Sam and Max Hit the Road 1995 The Dig 1995 Full Throttle 1997 Monkey Island 3: The Curse of Monkey Island 1998 Grim Fandango 2000 Monkey Island 4: Escape from Monkey Island Which game was LucasArts' last big selling adventure game? |
My guess would be Monkey Island 3
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I think by most definitions of "big selling," we can pretty safely assume that CoMI was LucasArt's last hit adventure game. Grim Fandango got a lot of critical praise but sold pretty poorly. EfMI also didn't seem to make much of a splash, so I'm guessing it wasn't that hot either. Probably not a failure, but definitely not on the same level as KotOR.
mag |
Are you guys so sure about CMI being such a hit? I know it wasn't as huge a financial failure as Grim, but I want to say it wasn't a huge seller (at least initially, I'm certain it had healthy long-term sales).
EMI, on the other hand, at least sold decently. I don't know if it fits your definition of "big selling" (my guess for last slam dunk is Sam & Max), but it did well. Now, someone tell me how wrong I am. |
Zak McKracken.
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Something tells me that MI4 sold better than MI3... but I don't really have any reason to back this up with other than that MI4 was also on PS2.
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EMI at least charted in the top 20 both in the US and Europe. "Big selling" kind of comes down to who you ask, and in comparison to what.
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"Big selling" was probably not the best way to put it.
I meant which was their last adventure game to be able to hold its own with other genres saleswise. I don't think that would be MI4 or LucasArts would have made another adventure game. |
Episode II? ;)
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As for the other games being big sellers, it's hard to answer, since LEC adventures still sell well in JC versions. |
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I wish computer game sales figures were as accessible to the public as movie box office figures are so that we could know such things.
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My reason for asking this was to try to figure out around what year a really well-made adventure game could no longer be expected to bring in the same sales as hit games in other genres. I chose LucasArts' games as an example because I think most people agree their adventure games were well put together.
EMI may have sold well enough to be profitable, but I don't know that it rivalled the best selling games in other genres. (I don't have the numbers though). |
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If you want to pinpoint the marketplace shift away from adventure gaming, jump in the Wayback Machine and visit 1996. |
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Myst reminds me that mass market success isn't necessarily a good thing.
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"Current market realities", poor project leaders and lack of true management made them stop it. |
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Myst's success isn't an indicator of genre popularity. It was something no one had every really seen before (in concept and quality combined), and was one of the first games to effectively showcase CD technology. I'm sure there were many people that never bought an adventure either before or after Myst and/or 7th Guest, but picked up one or both of those just to see what all the fuss was about. Just like many people bought the Sims, and some will never buy another. |
I would love to say "LOOM", but I know I would be lying...
Aw, screw it. LOOM! It was LOOM! - :D :D :D :D :D :D :D |
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Hi, my name's Bobbin. Have you seen my mother? :D I always have to pick that dialogue option. |
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It's not total sales over several years time that I'm interested in. Publishers don't look at sales over years. They want instant gratification. So Myst isn't really applicable here unless you want to say the year Myst came out (1993) was the last year an original adventure game could have rivalled a non-adventure in units sold. If there had never been a Myst game before, would Myst IV have sold as well as hit non-adventures? I doubt it.
Could Sam & Max 2 or Full Throttle 2 be expected to sell as well as hit non-adventures, had LucasArts finished them instead of closing down their game production? (Do they even make their own Star Wars games anymore or do they farm them all out to developers like Bioware?) Grim Fandango was an original adventure game rather than the most recent game in a successful series, or the followup to a successful adventure game. It didn't sell as well as expected. It looks to me like Full Throttle in 1995 was the last original adventure game LucasArts made that was successful enough to stand on its own merit - and to rival sales of non-adventure titles. So is 1995 the last year when an original adventure game could be expected to bring in as much money as a non-adventure? If you can think of another adventure game which is not a sequel, that came out after 1995 and which sold as well when it came out as hit non-adventures, I'd be interested in knowing. It doesn't have to be a LucasArts game. edit: I see Broken Sword 1 came out in 1996. Was it a top seller? |
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Tehe...me too. Although it is actually never said in "LOOM" - :D :D :D :D :D :D :D |
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Of course all this is only speculation. |
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Well, based on your specifications, I'd say 1995 is about right. |
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I could have sworn Full Throttle sold well.
What's this about a free copy? Tell! |
well in 1993 sam and max and maniac mansion 2 sold really well..i know sam and max sold more than 500, 000 ... i'm not sure an adventure game since then reached those numbers so 1993 was probably the peak of AG sales.. the following titles did okay but wernt really explosive.. when grim fandango came out i read a lot of great reviews for it but i couldnt get it because my computer was 2 old and i didnt have enough money 2 get an upgrade..i swear this is a large reason why PC game sales have declined..every1's got the same consoles(ps2, xbox) they aint got the same PCs.. a proper adventure game if they got the control system down right( i suggest usin the analog stick as a kind of mouse) could really do some nice sales..i think sam and max 2 would have really worked on consoles..its the type of game that would have broad appeal.. i think people want more humorous games you cant just be slashing up or shooting enemys all the time..
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Besides, the game sales per se haven't declined - The Curse of Monkey Island sold more than the first Monkey Island games combined. Their profitability perhaps, due to the increased production costs. |
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well if pc sales havent declined how come when i go to a store i see about 5 pc games and about 400 console games? i know which is now the bigger market..adventure games need to get in on that
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That's obviously an exaggerated example, but just because PC game sales haven't decreased doesn't mean they've grown with the market--they clearly haven't. |
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