Gemini Rue Demo
Wadjet Eye Games released the demo for their upcoming game GEMINI RUE today. You can grab it here: http://www.wadjeteyegames.com/geminirue.htm
I beta tested the demo and loved it. Is this on anyone else's radar? Any similar (but modern) games in this vein you recommend? |
I havnt played the demo, but it sounds like its in the same vein as games like blade runner, snatcher, policenauts. Also should check out deus ex if you dont mind shooters. Really not modern games... but not exactly ancient either.
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I've been waiting for this for a while. It looks superb, and seems to be just the kind of dark and gritty story I like.
Downloading now, thanks for the heads up! |
I have pre-ordered I and played for about half an hour.
I can't say much about it yet, except that the story is cool and the game is very straightforward untill now. |
I played the demo for 5 minutes and quit. I immediately knew I had to buy this.
It's like I somehow time traveled back to the 80's and was finally playing good old Adventure Games again. Well done. |
Wow, this game just oozes atmosphere for me. The sound environmental sound effects are ace too like the rain falling etc. Must buy for me :)
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yeah im not going to play the demo. But i can just tell this is the kindv game i want to play.
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I downloaded the game this morning and am eager to check it out tonight. Good to see others putting eyes on this game. GEMINI RUE feels like something special to me. |
Looking at the screenshots, style & atmosphere immediately remind me of "Beneath A Steel Sky".
This is a plus. I am waitig for the first AG member reviews/opinions after completing the game. If those happen to be positive I´ll get it, definately. EDIT: Just discovered the review on the main page :D |
I LOVE LOVE LOVE LOVE LOVE the 40 min demo. I haven't viewed any screenshot before playing, so I was surprised at the super low resolution graphics. But I got used to it fairly quickly, and in no time was immersed in the game universe completely. Sound, music and voice-acting are superb, and I love the story and the style of gameplay. Game just feels so retro, like going back to the early 90s, and reminds me of games like Innocent Until Caught and Sins of the Father...
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In one of the comments on the review someone wanted the creator of the game to use the Wintermute engine instead of AGS. In my opinion the (quality of) the graphics really add to the atmosphere of the game. Perhaps it appeals more to the players among us who have played the older games when they came out.
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Anyone who didn't play the older games who can give some viewpoint on this? |
I've finished the demo, and I love it! Great look and story. I found the interface a little cumbersome, but I think I'll get used to it. Looking forward to playing the full game.
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just finished the demo....really good investment of time.retro game with 2D graphics and a story out of cyberpunk.......kind of noir-ish story based in a multiple planet setting.
went to buy it and in the site says that the limited edition is just sold for today so anyone who wants it has to hurry. |
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Spoiler:gives me good vibes. I can only imagine what it's like for those of you who have followed the genre all the way from the beginning. |
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An outstanding downgrade effort,a medium defying act at best.
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This is like Christmas come early for me
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I love playing Chrono Trigger on my SNES, but I can play the latest Final Fantasy on the PS3. The pixelated graphics and the less advanced interface of Chrono Trigger don't bother me then and even make me enjoy the game more. Perhaps it is because I played those game when I was in school and later college. That was the time when I played the most. |
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GEMINI RUE seems to present an antiquated view of the future, the cyberpunk view born in the 80s and continued into the 90s. The graphics match that, aligning both the viewpoint of the era with graphics from that era. Nostalgia? Sure, for some. But possibly more than that, too. Imagine I were to create an animated film about the Woodstock festival that took place in the Summer of 1969. I could do it in a modern, realistic style--utilizing the tips and tricks of this post-Matrix/post-300 world--and that would tell the story one way. Or I could use prominent pop art styles and technical film limitations from the era which would tell the same story an entirely different way, providing two glimpses into the era, one based in story and one based in design. Is one better than the other? Far too subjective a premise to use as the basis for an argument. Does each have its own strengths and weaknesses? Yes. Do I think modern graphics would detract from GEMINI RUE's gameplay experience? No, I don't think I do. Do I think the retro-style brings something unique (not to be read as "better") to the table? Yeah, maybe it does. I'm not declaring one true path, just offering a perspective as to why I think the art style of GEMINI RUE--no matter the reason behind it--was an interesting choice and what it adds to the experience. |
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I'm not saying Gemini Rue would necessarily be a worse game with higher-resolution graphics, but it would necessarily be a different game. You couldn't just take the same art and triple the resolution: that would look terrible. Low resolution helps "trick" the eye by hiding artifacts of the drawing. Joshua's style is pretty sketchy, and the downsampling converts some of his scribbles into realistic texture. He would at least have to retouch every screen if he was aiming for a higher resolution. But there's more to it than that. In low-resolution, elements that are realistic and ones that are quite stylized don't clash as badly as when you can see them more clearly. And when you can see more detail, the artist has to provide more detail, or the screens look bare and simplistic. That affects how foreground elements stand out from or blend into the background, and that in turn means the screen composition may need to change. Sprites (moving characters etc.) will probably need softer edges, not to mention the animation must be very different. So what we're really talking about is a game with completely different graphics. Now, we can imagine those graphics to be as good or bad, artistically speaking, as we wish. Without a specific proposal for what the graphics would look like, it's a moot discussion. What I do know is that within the style he has chosen, Joshua's graphics are, both artistically and functionally, very good - if not perhaps 100% perfect. Personally I have a hard time believing he would be more successful and effective in a high-resolution style, but if he was I would have no objections to it. If we take for granted that fewer restrictions and more "realism" is always better, why stop at higher resolution? Shouldn't all adventures be 3D games? Shouldn't all comic books be photo-realistic, and shouldn't all cartoons really be live-action or CGI movies instead? |
What these low resolution games do for me is triggering my imagination. I think the lack of detail causes my brain to fill in the picture myself.
Same goes for text adventures, but even more so. |
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Also, to Fien, I wasn't arguing that modern graphics would detract from the experience in the article comments. If the backgrounds were painted at 1680x1050 by an experienced sci-fi illustrator then sure, that could turn out to be more effective than low-res, pixelated backgrounds, but you've got to take into account the product. It's a one-man indie game and as such, the creator chose a style that was A) possible to achieve and B) fits the theme perfectly. |
Three posters responding to me... gee, I must have touched a nerve. ;)
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My point was that I am surprised that the retro-look immediately appeals to so many posters. I wonder if those are the same people whose top ten consists of Sierra and LA games, who find Mystian adventures with their pretty screens and lack of dialogues boring? Like Jelena said, “old-school graphics are associated with quality”. Well, maybe I have played too many adventures because I haven’t forgotten the bad ones. I still play and love old adventures from the 80's and 90's, *in spite of* the low-tech. Take GK1. Great game. When I replayed it two years ago, I found the graphics immensely offputting at first. Annoying even: There was supposed to be a dragon symbol on this clock in granny’s attic which was totally unrecognizable thanks to the low resolution. :frusty: I agree with Orient, in many cases the retro-style is a choice born out of necessity. And it isn’t just about the graphics either. The Whispered World is not low-res, but it’s essentially a tribute to the so-called classic adventure, gameplay, interface, puzzles and all. Same goes for the other Daedalic adventures. Come to think of it, their amazing stories might in fact be the most modern ingredient. Since Daedalic is now turning to casuals, I expect that will be the end of their tributes. As much as I love all those games, I’m getting tired of retro. |
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You talk about the "cumbersome interface" in Gemini Rue, and I agree that it is inelegant in several ways (having to right-click on a hotspot to open your inventory, lack of documented keyboard shortcuts, having to combine keyboard and mouse controls...). Are those the things you are talking about, or are you referring to having four verbs instead of just a simple one-function or two-function cursor? Because that brings us back to subjective preference and what best suits the game. Quote:
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@Fien:i'm a guy that played the demo yesterday and immediately bought the game in limited edition.i do like 2D graphics more than 3D but as i said i've played too few of the 2D oldies and almost none of the LA and Sierra games that you mention.it doesn't matter.the game is just that good in terms of chemistry between it's ingredients.that's how i feel about this.
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And since they keep doing it with all good old movies, it means that the majority likes this. Both old and new audience of the film. An ancient ornament/vase/tool doesn't have to be semi-broken/damaged/faded in order to appreciated as old. |
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Oh well. Maybe I have played too many games, maybe the perfect chemistry that used to be there for me is gone for good, maybe my adventuring days will be over soon. |
i think it's the last thing you said that counts......i've watched too many anime from the point i started.and now i rarely find the same excitement i did when i started.its because i keep looking for sth particular and back in the day there were lots of available ones from what i looked for.now i've seen almost all of the big names hoping that there's gonna be a new big name soon.(i didn't really express it as well as i wanted but i think you get the gist)
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I'm not a fan of the old school look tbh, hate to say it puts me off but it does sadly.
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More fitting to what you present: The remastered versions of Monkey Island 1 and 2 which, yes, I bought. And though I have only played the first yet, I enjoyed the remastered version quite a bit. Read my entire response and you'll see I'm not picking sides. I'm exploring the idea behind the retro-style, not advocating or condemning either side of the argument. |
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And in those few special cases the changes introduced usually result in controversy and a good amount of backlash - people normally want the films to stay as they were at the the time of the initial run. Even if the original director changes his/hers mind later on. Also, this: Quote:
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Maybe I am not expressing myself well, but I am referring to the comparison of the retro-style game with its exact-total-100% modern clone with no changes whatsoever. On these (theoretical) standards I can't imagine someone choosing the retro-style one just because it fits better to its viewpoint of era. |
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I might be contradicting myself, but while I think GEMINI RUE's retro-style graphics befit the premise and gameplay (I daresay I might prefer them to modern graphics given the choice), I had the option of playing MONKEY ISLAND 1 with its original graphics on XBLA and didn't do so. Interesting data (to me anyway), at the very least. |
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I'm not speaking for Gemini Rue, as I haven't played it yet and do expect to enjoy it. There is still room for nostalgia pieces, along the lines of Mega Man 9 - but they should not be seen as much more than nostalgia pieces. |
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well i finished the full game last night and even if they haven't brought anything new and innovative to the table, the story is so good or at least for my tastes that i can live with that.i'd take GEMINI RUE over any other innovative game with less impressive story any day.it was a great experience!!
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