Finally started the game today, couple of hours ago.
As a huge Gabriel Knight fan I am very pleased with the game so far. Especially after the mixed reactions certain aspects of the game provoked. I think the character animations are fine (with a few exceptions, breakfast anyone ?) Background graphics/animations superb. Music sometimes very "knightish", which of course is a plus. The dialogue portraits look strange though. Can´t say that I was bored despite having read reviews claiming that the first two chapters are very "slow". I´m about 50 percent through the 2nd chapter and wasn´t bored yet :) Cutscenes are another story but I have been forewarned and accept them for what they are. They have a unique style, that´s for sure. Was afraid about the Magic tricks but enjoyed them so far. Have to continue now ;) |
well continue with those thoughts in mind and you'll be pleased.
i mostly thought the first chapter was slow because you are not in any kind of story and the juice starts in the second chapter after you start the experiment.after the experiment you get engrossed into the story. anyways happy adventuring:D |
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i didn't like the part where i have to fetch the lambs if you get my drift....i got a little bit bored there.
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Just finished chapter 3
When it comes to playing computer games I am a perfectionist, so I want to finish all chapters 100%. I looked up hints to get more percentage: Chapter 1 Spoiler: Chapter 2 Spoiler: so, only very minor hindrances (bonus content) except one major exception Chapter 2 Could not figure out how I Spoiler: Still don´t know what´s the logic behind it. Oh and jhetfield21 no offence but could you please hide your Spoiler:remark under spoiler tags :) It´s 3:33 CET Time to get some sleep ;) |
did it sorry if i spoiled anything for you but on the other hand i don't think i spilled the beans.after all it's existence was instigated in the intro video.anyway sr again if i spoiled it.
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In chapter 7 (I think it's 7)
Spoiler:which is addressed to a post office in Piazza San Silvestro 19, in Rome. The other day I was taking a stroll downtown, and I happened to have my camera with me. Here's Piazza San Silvestro 19. It's a post office, indeed! Neat fact checking. :D Quote:
Spoiler: If instead you meant that you had trouble to materially convert the word to a number, you shouldn't try to assemble the word SMS-style, instead you should simply press once the number that contains the letter you want to type, regardless of the place the letter has on the button. Eg. if you want to type "CK", just press the 1 (ABC) button once, then the 5 (JKL) button once, and not the 1 button three times and the 5 button twice. Keep it mind because you'll find the same kind of puzzle again. ;) |
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No prob :) Just for top secret measures ;) Quote:
Ah now I see, thanks ! But why... Spoiler: |
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Once assembled, the puzzle pieces form a Rebus. Spoiler::) Finding the keyword might take out-of-game-universe knowledge, but if I remember correctly the same piece of information may be found in-game as well. I don't think finding that information acts as a trigger, so if you think you already know what the solution to the last part of the riddle might be, you can go ahead and enter it, even if "Sam" doesn't know. |
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No way could I have encrypted the message from the images & letters :frown: BTW Is it possible that the puzzle differs with every playthrough. The walkthrough I consulted showed an entirely different puzzle than the one I got. |
i have no idea if there are different puzzle image sets.and in my case the solution came really easy.maybe it was my lucky day cause i'm not the strongest puzzle solver but that one came really fast.the fact that i already had an idea where it would send me probably helped a little bit.you know that feeling when you see something and you say this is something that i will have to look into at a latter time.
but one thing is for sure to solve the riddles you only need to look into the riddles real hard and use up all the info given. |
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Spoiler: In Chapter Two, Spoiler: I did the second thing; I'm wondering if you're suggesting I could have done something else with them instead...? |
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the same item somewhere else till I checked the walkthrough. |
Huh, interesting! (Especially since I thought putting the flowers where I did triggered the end of the chapter, but maybe not.)
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Just started Chapter 6.
Chapters 4 & 5 are fairly easy but very enjoyable. Thank You Jane, I have a great time :) Steven Pacey´s doin´ a great job as David Styles ! I especially liked the Spoiler: Some touching moments in Chapter 5. Now going to bed, I have to force myself. Otherwise I´d stay up allnight playing the game. :9~ |
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This is slightly off topic, but this seemed like the best place to post it...
I'm replaying GK3 and just got to the point where I could use SIDNEY, and of course I typed "GK4" into the search box for old time's sake. There was an Easter egg in the game that brought up a topic about ghosts when you searched for this. Years ago, Jane said in interviews that she'd pitched the game to Sierra's (Vivendi's) new management and they weren't interested, but she might still use the idea in a future project. She also said that the fourth GK4 game would have been set in England or Scotland. Here's a screenshot of the "ghosts" text. It sounds rather familiar to some of the themes in Gray Matter, makes me wonder how much of Gray Matter's plot may have been "borrowed" from her GK4 ideas... :D |
finished the game Friday evening :\
Didn´t want it to end :frown: I´ll post more impressions later (I´m at work now ;) ) Here´s something awesome I found on another Forum. credit goes to the original poster. Great observation from the opening sequence Spoiler: source http://justadventure.com/yabb/YaBB.pl?num=1292441315 took out the still because it messed up the resolution |
How interesting!
Thanks for the screenshot of GN3, fov. Is it possilbe to post the second half of the text, please? And thanks for the opening sequence scene, Tiocfaidh. I totally missed that. So i want to add my own little observation. Did anyone notice the newspaper clipping in the phone booth? Spoiler: |
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Interesting, no? The Styles character must've formed as an idea awhile back. |
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Ascovel, that's how I wanted to interpret it, but Sam's reaction threw me off. I wish it had been a bit more clear. Another unanswered question: Spoiler: Did anyone else interpret the opening this way? |
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So ...
Spoiler: Final thoughts I liked Gray Matter a lot, really did not want it to end. Loved the surroundings/locations so much I did not mind revisiting them throughout most of the game. It took me about 14 hours to complete it but it felt much shorter than that. Didn´t Jane Jensen mention that the game should be good for 30 hours of playtime ? Puzzle quality was good. I liked the tricks despite not posing a big challenge. The variety was cool, highlight being the Spoiler:. Cutscenes were OK and contributed to the feel of the game. It wouldnt have caused any damage if they´d featured more animations though. I do not get all the criticism concerning the in-game graphics. Does anybody expect adventure games to feature high end graphics ? Gray Matter delivered in this area, for the most part... Some animations were indeed unintentionally funny. My "favourites" are Sam having breakfast and the Spoiler:turning towards you before starting the conversation :D Michael Jackson would have been proud of him. And most of the dialogue portraits looked cheap and inconsistent with the character design, especially Sam looks ugly :crazy: Their faces just look bloated, rehab style. Otherwise the graphics are beautiful. The final chapter alone is worth the price of admission. I was kind of shocked about the presentation because it differs from the rest of the game and demands some suspension of disbelief. But if you´re ready to get into it you´ll enjoy the unique atmosphere. Story was intriguing, thought provoking, occassionylly even brilliant but ultimately predictable. I wasn´t surprised that Spoiler:was behind it all because of Spoiler: A big plus is the voice work. Sam wasn´t flawless but still very good and Styles really was perfect. Yes he might sound a bit older than the character he´s portraying but it didn´t bother me at any time. Rest of the cast was also believable. Only Helena & Angela are a mixed bag. Helena´s accent was a bit over the top, and though Angela´s was believable her´s did get on my nerves but that may have something to do with her character. Normally I really dig Scottish accents. Soundtrack was just great. A bit repetitive but the compositions are very moody. Scarlet Furies songs are good as well but have been played much too often in Style´s flashbacks. They really want us to get the CD, don´t they ;) Finally I have some questions: 1.) Spoiler: 2.) What´s the logic behind the Spoiler:I just don´t get it, but would like to know anyhow. |
One more question
Did anybody of you use the journal/diary ? I opened it a few times in chapter 1 and totally forgot about it afterwards. This could have been a great feature, as it ended up in the game it was practically useless. |
Andrea -- if that's the point of the entire game, they did a poor job of communicating it.
Another reason to dislike the cutscene style, I guess. :P |
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But yeah, I really wish AGs could use it the journal entries to something more than just that! |
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Spoiler: Gray Matter has its problems, sure, but this particular point couldn't be more clear, at least in my opinion. |
Didn't anyone think that
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I'm close to giving in and buying a copy from Germany. Been waiting to see if it will come out on Steam where I prefer to buy but still no mention. Is there a concrete release date yet for the UK?
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Vel, can you post a screenshot, please?
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I can't, I uninstalled the game once I had finished it. =/
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Regarding the club Spoiler: |
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Personally, I wouldn't be surprised if the ambiguity (however slight) was intentional. The whole game was about questioning reality and whether seeing is believing. Either way, though, I don't see it as a particularly crucial point. It speaks to the depths of David's obsession, but so do many other things. Like... oh, everything he says and does. :P |
So the North American release has finally been confirmed (along with Black Mirror 2/3):
http://adventuregamers.com/newsitem.php?id=2196 I'm making a, probably final, appeal to anyone involved with the development and/or publishing that might see this thread....PLEASE DROP THE RADIAL INTERFACE FROM THE 360 VERSION. If this game is going to have a chance in hell with mainstream consumers this immersion-breaking interface has to go. Please just do exactly like the Xbox versions of Syberia or Still Life and the game will work fine. Or go the MI2:SE route and give us the ability to manually control or switch to a P&C interface. This radial menu hybrid doesn't work and is only going to dissuade potential players from giving Gray Matter the chance it deserves. This is a very simple fix that will radically improve the game's acceptance and chance at success and this game deserves better than the awful interface that it's being plagued with. |
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welp, i just finished this game like an hour ago and let it all sink in. Can't add much new stuff to the discussion but i think that this game definately FEELS like a Jane Jensen game. I love the story, it seems well researched again (like all the GK games). downside is the clunky interface. Im sort of split on the cutscenes. they definately could use more animations, but i think they are well drawn and fit the mood.
and towards the end with the robert holmes (thats his name right?)music i definatley got some major GK2 flashbacks. i thought baron von glower would show up around the next corner. i feel sad having finished this game. and thats always a good sign that it was an awesome game. i definately want more of jane's work after playing this! |
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Bittersweet indeed ... |
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