I agree with you guys, Telltale could do so much more with their 3D - just because it's a cartoon-style doesn't mean it has to be poor quality. For example, look at this from ZBrush Central:
http://i716.photobucket.com/albums/w...int/batman.jpg Admittedly this isn't a game-res model but it shows that cartoon 3D CAN be done well. I would love to see Telltale spending a bit more effort on the 3D and really doing these amazing intellectual properties some justice. Don't get me wrong, I enjoy playing Telltale's stuff and believe that graphics aren't the most important thing in games, however am I asking too much to want both great stories, characters, humour, gameplay AND graphics? I just can't help it, I want it all perfect XD |
you have to factor in the fact that adventure games have a limited audience these days.
it would do telltale no good to make their graphics even slightly demanding on some PCs, as that would lower their audience even more. they need their target audience to be as big as possible, and the erratic nature of one pc to the other is one of the biggest strains on that. |
No doubt some amazing stuff can be done if they pushed the graphics to the limit, but remember, Telltale is trying to make the game as accessible as possible to everyone. That means Small Download Size, Common Technological Hardware, and Ease of Use. This almost makes their games follow the "Casual" game category.
I honestly would love to see someone use the UDK just to replicate the Telltale Sam and Max games with amazing visuals. By amazing, I don't mean excessive use of Bloom, Really Reflective Surfaces, Plastic looking characters, etc. I think if a bored Art Director helped out, then things might look right. |
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Team Fortress 2 visuals looks far better than Sam and Max while keeping the cartoon-like visuals. Honestly, we want the game to look exactly the way it does in the CG cinematic trailers for the each season. http://www.telltalegames.com/videos/...asontwotrailer |
I was just showing the extreme end of what could be achieved - not saying that Telltale would have to go anywhere near that far but just a few more steps in that direction would look great and wouldn't be of much detriment to people, even with lower-end pcs.
A few extra polygons and higher resolution textures here and there really wouldn't harm that much - and I'm sure would still run on the vast majority of pcs. I like the idea of seeing them as casual games though - compared to the abominations out there in casual sector Telltale's stuff is such a treat! lol >_< Thinking about it - they have come a long way from s&m s1 and kudos for that. I think the series I prefered the most from a visual point of view was the wallace & gromit one. What about you guys? |
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With W&G and TOMI, I have a feeling that S&M Season 3 will be extraordinary. |
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It's not just a matter of some secret toggle in the renderer that says 'make this look nicer', and it's certainly not something you're ever going to see happening on a monthly release schedule. |
Doug's right about the trailer, and it's unlikely that the new games will look just like that. But the upgrades that have been made to the engine since the last Sam & Max game shipped almost two years ago definitely will have an impact on the look of the new Sam & Max games. After everything that was done to Telltale's tool for Wallace & Gromit, no way is it going to look exactly like Season Two did.
...Freeclay Police, anyone? *dodges barrage of rotten tomatoes* |
Am I the only one who thinks that the graphics in the Telltale games are great in pretty much the way they are? :P
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Let me also say this. There may not be a secret toggle, but I have worked with game design long enough to say that such effects can be done in real-time. Some easily accomplished in the Unreal Engine. Sure, we aren't at the stage of producing perfect depth of field, but if you read my post. I pointed out various shaders that can be used to accomplish what was seen in the trailer. Yet in an attempt to demean my post, you insult me with the poorly chosen words "Secret Toggle", ignoring the fact that I supplied enough information that has nothing to do with an easy process. I also had a hand in helping out Valve on the Team Fortress 2 Sniper video. It takes a lot of work, but it was all done in-engine. Sure, such features like High Quality Motion Blur and 24pass Depth of Field requires the engine to render out the frames, but beside that, everything seen in the video can be seen in real-time. I didn't want to go there, but everything in that S&M trailer is more than possible, except for the really high AntiAliasing, HQ Depth of Field, Excessive Poly Count, and HQ Motion Blur. Quote:
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Just like to point out how the game can evolve in the near future. For all we know, such visuals may be common place in two-four years. |
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Fact: The new Sam & Max will have visual improvements above Season Two, and above Monkey Island and W&G as well. We're always improving our rendering engine between projects, and this one is no exception. However, whether or not it equals what you have in your head depends on you.
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Actually i liked a lot the graphics in the first two seasons of sam & max. There were always a lot of details in the environments.
I really hope telltale is gonna reach teh same quality level of those games. Some of the episodes where as good as classic adventure games. I still think sam & max is the best telltale series. |
How about when it comes to sound? Will there be improvements over the first two seasons in sound quality?
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I predict that I won't be as impressed with season three (graphically) even though it will have great improvements. This is because I'm now used to playing Telltale games, so while I think it's looking good it's much more difficult for them to blow me away. (I'll of course be very happy if I'm proved wrong.) Luckily, blowing me away, isn't a requirement for enjoyment. |
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I think it looks good, but I'm not sure I'd say I'm blown away by the graphics, no. (I need a better graphics card to play it on the highest settings, though. My GeForce 7 isn't up to the task.)
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Please don't improve the graphics to a high point of detail! I like to play adventure games on an oldish laptop and if the graphics are too demanding I just can't play them at all.
The graphics are great as is, and the animations are excellent. Seriously! The best thing in my opinion about the Sam and Max games are the humour and the sound. I love the music so much in the Sam and Max games. It really gets me into the mood to enjoy the jokes. Please don't "improve" the graphics to the point where I can't play them anymore! Haters will hate. |
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I'm afraid you can't get around hardware improvements. It's called progress. I know it's a pain, and it even made me switch from pc gaming to console gaming back in 2001.
To be honest, I'm not seeing the graphic quality in either ToMI or S&M I see in other and even older games, but I think it's more a question of artistical design than hardware and 3D engines. Much to do with the cartoonish style of the series, of course; you can't have realistic characters in comedy games - kinda ruins the mood. |
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If Telltale increase the hardware requirements to a point where I can't play their games any longer, then I will continue to tell people that they make great games. I will continue to hold a high opinion of their work. I just won't be able to enjoy it personally. (Unless they release them on PS3.) |
You'll still be able to enjoy them a few years hence, when you can no longer get around buying a new system. That's how I got to enjoy Assassin's Creed last year.
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@Little Writer: Assassins Creed 1 & 2's stories and direction in general surpass everything on so many levels. Such a spectacular adventure it was. More so on the second game. Which had some inspiration from the adventure/puzzle game "Evidence", with the subliminal and experimental visual puzzles. |
Let's stay on topic (Sam & Max) rather than getting bogged down in semantics...
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So, where do you think the third Season will go? We already took the series to time and space. Now where can we go?
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http://www.joystiq.com/2010/02/09/sa...outed-by-oflc/
Sam & Max: The Devil's Playhouse - Episode 1: The Penal Zone. |
I've only played season one so far. I really love these games. They give me something to do at work if I feel like staying later.
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Good ole Aussie government... *shakes her head* ;)
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What did they do this time? Did I miss something???
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Australia's OLFC is notorious for revealing games or specific details that haven't even been announced yet through their classification site. I'm looking forward to this new season, especially after that awesome Twilight Zone-like narration on the teaser site.
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For me, that's a exelent notice! =D
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