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The only thing ME has done right is its cinematic nature - camera work during dialogues and cutscenes. That's where novelty ends. Story? Cliche and predictable, especially if you've played previous Bioware games. Choices? Meaningless, nothing you do matters in the end. Fallout 3 is the most disappointing game I've played in years, it feels like an Oblivion mod not worthy of carrying the Fallout name. Pathetic, laughable, linear main quest and dialogues written by a five-year-old during lunch break plus poorly designed world and dumbed down mechanics. Again, your actions have little to no impact on the game world. Everything this game does is a giant step backwards compared to what Black Isle achieved with Fallout 1&2 or Planescape Torment. Or Troika with Arcanum and Vampire the Masquerade Bloodlines. It's not even debatable. Honestly, labelling ME and F3 -especially the latter - as some "deep RPGs" with compelling narrative, pinnacles of storytelling is downright laughable in my book. They utilize 3D graphics/ flashy visuals to hide their mediocrity, how can you fall for that? |
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But I do second this notion based on my experience with them. Even the Uncharted's which I loved were painstakingly linear. The gameplay was seriously lame. People may think it's amazing but I was only there for the characters and story and really couldn't care less about hide-behind-this-crate-shoot-this-guy, followed by jump-onto-bright-red-bar-jump-to-obvious-climbing-bricks. Repeat, repeat, repeat. Again, this is what I was pointing out to begin with. The adventure genre gets hammered as being stuck in the past, but I fail to see how any other genre has transcended old mechanics beyond graphical improvements. |
http://g4tv.com/videos/44242/Sessler...ng/?quality=hd
This video is awesome, all of you watch it NOW... |
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I get it, you see these action/RPG hybrids as watered down versions of the PC classics of yesteryear. Fair enough, but I wasn't comparing these games to other RPGs. I was comparing them to adventure games, and compared to adventure games, Mass Effect, Fallout 3 and The Witcher feel epic and open-ended. The game worlds feel alive and lived in. Quote:
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Look at something like Gabriel Knight for example. It's just one example (the first off the top of my head), but when a snake tackles you down you have a few seconds to respond in a similar fashion to QTE. Though instead of wildly pressing various buttons, you're faced with a situation to logically respond with the environment around you (which is to ultimately hit the fan switch). To me, this situation does the same as what these sequences in Heavy Rain are doing but is somewhat more tactile, and idea for example that could be used more often within titles using traditional adventure mechanics of 'point-and-click' and use this item on that item. Will I prefer playing games in the future that are full of QTE sequences? No, but I will enjoy them. Will I prefer to play adventure games as they are? If done well, then probably yes. That said, I welcome the possible sub-genre of 'interactive-narrative' games that could follow this. EDIT: Quote:
And though I could be wrong, I get the sense (only from watching my brother play) that the elements of ME that carry on to ME2 are quite subtle, such as minor character interactions or deaths that carry on a change of comment or interaction here or there in ME2, but the core story remains unnaffected. It seems to me a kind of illusion of change. |
Heavy rain, hallelujah hours of stressful interactivity.
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http://static.arstechnica.com/heavyrainjacqui.jpg
Reality blurs between Heavy Rain characters and actors | Ars Technica Quote:
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http://www.youtube.com/watch?v=GQ7wpQGMOBc For the RPG Mass Effect 2, BioWare also did similar with the character Miranda Lawson being voiced and modeled after Australian actress Yvonne Strzechowski. The original concept had Miranda as a blonde, but as development progressed they decided a dark haired, sexy, and strong willed femme fatale type suited Miranda best. After all, she is supposed to be genetically designed to be the perfect woman. You can see Strzechowski doing the voice work and how it translates in the game in the link I gave above. |
Looks like the "experimental" context sensitive control system make take a bit of time to get used to....
http://www.cad-comic.com/comics/cad/20100212.jpg |
The game seems to be getting great scores/reviews. *sigh* It's a shame this game's only exclusive to the PS3, but... at least there's Alan Wake for me to look forward to. :)
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The male faces are pretty good, but somehow Madison's face is a bit creepy, looks very masculine and weird. The same happened in Mass Effect 2 with Miranda. I mean Yvonne is an incredible beautifull lady, but Miranda... not really. I guess thats the uncanny valley effect.
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Madison reminded me Kate Walker btw miranda looks like a perfectfish more than a perfect woman:D
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Wow, there's the movie version cast right there. :D
Morrigan in Dragon Age also looks a whole lot like Claudia Black, who voices her. |
Wow, that cartoon is freaking hilarious. Is that really how the demo works?
And Claudia Black, I love her. Man, I really wish I had a PS3... |
*sigh* Another game I hope will be released for the PC as well. I can wait, though... I can wait...
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Looks like it's getting quite positive reviews... Metacritic average score: 88/100 Gamepro review score : 100/100 Quote:
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Plus, porting from PS3 to PC is a lot harder than Xbox360 to PC, and Sony aren't known for porting their exclusives to PC. |
I would be very surprised if this game ever got released on PC.
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