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Actually I played Fahrenheit. And I perfectly understand how it works: Get Ready! - push, push, push - tap, tap, tap :D
Now, all jokes aside, I have the maximum respect for David Cage, who is an amazing storyteller, and I utterly appreciate his far-seeing approach, but I can't really say that I'm a fan of this particular gameplay, which I usually find kind of detached. |
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Taking in account what I saw of Heavy Rain and Fahrenheit so far I feel that David Cage's definition of mature games would be "serious games devoid of any humor". And that feels a bit unnatural to me.
Otherwise it looks interesting. I surely would buy if I had a PS3. |
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My hope with Heavy Rain is that Quantic Dream can avoid the downright stupid turns that the plot took in Fahrenheit. I still feel that Fahrenheit has just about the greatest two opening hours of gameplay ever... and it's all downhill from there as we go from psychological thriller and clever game of cat-and-mouse between killer and cops... to Mayan prophecies and overly Matrix-ized fight scenes. Also, the quick-time events in Fahrenheit often felt like you were watching a cutscene while playing DDR on your keyboard rather than controlling the action on-screen. I'm not against QTEs... I think they can be fantastic when well-done (God of War, Resident Evil 4), so I hope Cage and co. have been taking notes. It's possible to make QTEs that involve the player in actions that would otherwise be impossible with standard controls, rather than detach the players from the action and make them mediocre interactive cutscenes. Overall, though, I'm hugely excited for Heavy Rain, and have been for the past... oh my god... four years. I love what Quantic Dream is trying to do, even if they've rarely pulled it off without serious flaws. |
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God of War (1 + 2) had some thrilling boss fights that made heavy, heavy use of QTEs. |
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It's my impression, not an argument, so there may be no point, anyway. ;) |
Has anyone got a spare PS3?
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More high production caliber adventures should be made for consoles. This is anecdotal but it does show how many of gamers are responding - tons of us over at sites like Joystiq, Gay Gamers, and Gametrailers are falling over ourselves with excitement over Heavy Rain. And yeah, tons of us are non-hardcore adventure game players. We love games that take you on an emotional journey and offer new experiences that conventional games don't. |
http://ps3media.gamespy.com/ps3/imag...3040056332.jpg
Heavy Rain's David Cage wants to set the record straight on QTEs | Joystiq, 8/20/09 Quote:
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This game (among a few others) proves that moronic slider and inventory puzzles ARE NOT THE ONLY THINGS that an adventure game must be about. |
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Preview of another demo(of ethan)
sounds very promising and emotional, must read http://ps3.ign.com/articles/101/1016656p1.html (i like the subtle music thing^^) same scene of shelby with different ending http://www.eurogamer.net/videos/heav...eplay?size=med What is best about the game is main character death, i am going to make shelby and jayden die in my fisrt playthrough asap. Good to have 4 characters so that you can select the ones you prefer more, i like both madison and ethan, but i have feeling that jayden will be cool too. There are 60 scenarios, plenty of different scenes. |
This game is looking more awesome every time I see it. I don't understand the hate that it is a bunch of quick time events. There is an intriguing story here, very complex characters, and emotional story telling rarely seen in the video gaming medium. So what if it involves a different mechanic than what we are used to. We have already seen it in Indigo Prophecy and it worked wonderfully there.
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As for the QTE, I don't mind them if they are done well. And the ones in Fahrenheit weren't. Judging from what I've seen so far of HR, at least they got rid of the coloured rings. |
Sony just revealed that they are going to employ several Dutch top actors to do the Dutch voices. It also means that they're very serious about releasing it.
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Whats interesting is that these same people are very comfortable with AUTOPILOT ACTION adventure games like recent PoP and Batman, just because they have pedigree. There are more games with worse/streamlined gameplay like ac, prototype, with challenge/gameplay totally laughable specially for ACTION/adv., and these same people complaining about no gameplay/onrails/QTE runs from demonsouls type games too. Anyways New interview http://blog.eu.playstation.com/2009/...ellin-stories/ |
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