Ninja Dodo |
10-20-2007 05:26 AM |
Quote:
Originally Posted by SmallFurryCreature
Platformers don't suddenly add a long story segment to appeal to adventures [yeah, Psychonauts didn't do that at all], so why add platform gaming to adventures. Combat games don't suddenly get a rich plot to appeal to adventures [Deus Ex?], so why add combat to adventures. Action games don't suddenly add character development to their heroes [like Half Life 2], so why add action to adventures.
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(brackets mine) ... Rock-solid reasoning, clearly.
Though his argument gets slightly better after.
Quote:
I don't mind mixed genre's where a game really focusses on combing two different game styles together. BUT in adventure land this doesn't happen, what happens that an extremely poor version of another game format is tacked on top. I don't mind combat in dreamfall. I mind that it is an extremely poor combat engine. It responds slowly, you have no special moves, it is just crap.
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This I agree with.
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