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Squinky I see that, and that doesn't make adventure genre any good. Half of the adventure projects are developed as "interactive episodes" nowdays. Wait for a year or so, and ALL the games will turn to episodic and casual scheme :shifty: |
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Since you made the comment that Sam & Max creates the "illusion" of an adventure game, and that you can't get inside the head of those who call it a classic adventure, I figured you had a pretty strong idea of what a classic adventure is to you. |
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Also, not all episodic games are "casual", as you put it. Victi: Blood Bitterness is part of a series of episodes, and I found it very difficult. |
Where exactly is the point in this debate? If you don't like a game, no amount of reasoning will make you like it more.
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Except no one here is trying to convince another to change their opinion of the game. Thanks for looking out for us, though.
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Also, if a thread or a poster bothers you, you can always contact one of the moderators. |
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Squinky I'm not making any conclusions. I just see how the thing turned out. About two years ago there were hardly any talks about massive "episodisation" of adventure games. Agon or The Forgotten didn't gain much popularity. Today lots of companies turn to such method. There are plenty of episodic adventures, out or in production: Bone, Sam & Max, Exchange Student, Agon, Penumbra, Dreamfall episodes, Carte Blanche.. It's obvious that episodes become more and more popular. It's not necessary a bad thing, it's a bad tendency. |
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My take on this is that: How can it possible be a bad thing that there now are another way to publish games? That just gives room for more adventure games to be made and published. Many of the "problems" related to episodic games are typical child sicknesses, and will probably get better as more episodic games are released. Even though I'm not that happy with episodic games, I think it's a good alternative. |
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Hey, nothing wrong with that. If anything, I think Telltale likes to see it that way too. (I've seen more than one occasion where they've stated that they're not necessarily creating adventure games and they have used the term interactive cartoon affectionately to describe their own products.) And we all have our own opinions about what an adventure game "really" is, as you said. Personally, I just can't understand people who call Myst an adventure game but Psychonauts fits very comfortably under my definition. So hey. But what I was trying to get at - and I was just pointing it out because I thought it was interesting, not to ridicule you and not to change your opinion of the game - was that despite Sam & Max being a point 'n click, story-driven game with traditional inventory based puzzle solving and dialog trees and all that, you can't include it in the genre because you didn't like the difficulty of the puzzles. (And something about a "reach storyline" as well, but I still never figured out what you meant by that.) I think that's pretty refreshing actually, because it's one of the few times I've seen someone define an adventure game without making any stipulations about the interface or gameplay mechanic at all. But what about a game like Pajama Sam? That is a point 'n click adventure game aimed at kids. It is most definitely designed as a classic adventure game, though it is heavily streamlined and the puzzles are of course catered to the intended age group. Would you not consider it an adventure game because the puzzles won't make you think? Maybe you'd call it an interactive cartoon too? Or would the genre change depending on the age of the person playing it? Or, as I look at it, is it in fact an adventure game but simply with a different puzzle design philosophy than what we normally see? |
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For me, the 3D graphics don't look more "real" than 2D cartoons and I have no problems accepting the wacky world of Season 1, even if I hate 3D puppets, even if I winced a few times when confronted with a close-up of Max and it's just bland, empty whiteness and black outlines. In fact, it's usually the attempt to make those puppets resemble human beings as much as possible, and the implicit claim that we're dealing with reality that takes me right out of a game for a moment or two. Like that idiotic French policeman with hands the size of his head in Still Life. |
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Aren't all three of those urban legends?
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I believe so. In the case of The Lion King, the letters "SFX" were added by the SFX team (and the "F" can be read as an "E"), but it was removed from later prints.
Now the pornography in The Rescuers... that was real (and again removed from later prints). |
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But we should probably get back to Sam&Max though. :P :) |
Did I mention that I like Sam and Max?
--Erwin |
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